Switch playsave.cpp to static_cast
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848b99376d
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@ -427,7 +427,7 @@ static void read_player_dxx(const char *filename)
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continue;
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#if defined(DXX_BUILD_DESCENT_I)
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if(!strcmp(line,COCKPIT_MODE_NAME_TEXT))
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = (cockpit_mode_t) atoi(value);
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = static_cast<cockpit_mode_t>(atoi(value));
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else
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#endif
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if(!strcmp(line,COCKPIT_HUD_NAME_TEXT))
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@ -946,7 +946,7 @@ int read_player_file()
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PlayerCfg.DefaultDifficulty = PHYSFSX_readByte(file);
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PlayerCfg.AutoLeveling = PHYSFSX_readByte(file);
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PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); // skip ReticleOn
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = (cockpit_mode_t)PHYSFSX_readByte(file);
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = static_cast<cockpit_mode_t>(PHYSFSX_readByte(file));
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PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode
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{
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auto i = PHYSFSX_readByte(file);
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