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ai.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
bm.cpp
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Add workaround for Win32 wrong type for size_t
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2016-07-15 03:43:03 +00:00 |
cntrlcen.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
collide.cpp
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Move last_player_bump into player_info.Last_bumped_local_player
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2016-07-25 03:48:08 +00:00 |
config.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
console.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
controls.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
credits.cpp
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Avoid calling make_unique<...>({})
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2016-08-06 19:55:24 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fireball.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
fuelcen.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fvi.cpp
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Use static_cast for check_trans_wall
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2016-07-06 01:54:25 +00:00 |
game.cpp
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Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
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2016-08-17 13:43:01 +02:00 |
gamecntl.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
gamefont.cpp
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Remove useless cast in gamefont
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2016-07-15 03:43:02 +00:00 |
gamemine.cpp
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
gamerend.cpp
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Fold show_one_extra_view do_cockpit_window_view calls
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2016-07-25 03:48:09 +00:00 |
gamesave.cpp
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Fix -Wshadow warnings in load_game_data
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2016-05-21 17:24:51 +00:00 |
gameseg.cpp
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.cpp
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Remove useless cast in gameseq.cpp
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2016-07-15 03:43:03 +00:00 |
gauges.cpp
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Cache some get_local_player_invulnerable_time references
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2016-07-25 03:48:09 +00:00 |
hostage.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
hud.cpp
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Move HUD_MESSAGE_LENGTH to hud.cpp
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2016-07-09 17:58:35 +00:00 |
iff.cpp
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Remove useless cast in similar/main/iff.cpp
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2016-08-17 04:44:22 +00:00 |
inferno.cpp
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Fix inverted sense of -use_players_dir
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2016-07-22 02:25:17 +00:00 |
kconfig.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kmatrix.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
laser.cpp
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Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
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2016-08-17 13:43:01 +02:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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Combine PHYSFSX_isNewPath calls in select_file_recursive2
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2016-08-06 19:55:26 +00:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Move LastMission to CCfg
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2016-08-06 19:55:25 +00:00 |
morph.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multi.cpp
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Remove useless casts in similar/main/multi.cpp
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2016-08-19 03:41:41 +00:00 |
multibot.cpp
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Remove useless casts in similar/main/multibot.cpp
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2016-08-17 04:44:22 +00:00 |
net_udp.cpp
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Move newmenu_item max_value into union
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2016-07-31 22:25:50 +00:00 |
newdemo.cpp
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Remove useless casts in similar/main/newdemo.cpp
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2016-08-17 04:44:22 +00:00 |
newmenu.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
object.cpp
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Move lavafall_hiss_playing into player_info
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2016-07-24 04:04:25 +00:00 |
paging.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
physics.cpp
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Move set_thrust_from_velocity to dcx
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2016-07-15 03:43:01 +00:00 |
piggy.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
player.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
playsave.cpp
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Remove useless casts in similar/main/playsave.cpp
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2016-08-17 04:44:22 +00:00 |
polyobj.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:15 +00:00 |
powerup.cpp
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Simplify do_powerup_frame tests
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2016-07-16 16:52:04 +00:00 |
render.cpp
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Flatten render type hierarchy
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2016-07-16 16:52:04 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
state.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
switch.cpp
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Move flush_fcd_cache calls up from kill_stuck_objects
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2016-07-21 01:43:21 +00:00 |
terrain.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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Remove unnecessary free_text
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2016-01-09 16:38:11 +00:00 |
titles.cpp
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Factor out repeated HIRESMODE tests
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2016-07-31 22:25:49 +00:00 |
vclip.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Remove unnecessary wall number check in kill_stuck_objects
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2016-07-21 01:43:22 +00:00 |
weapon.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |