.. |
cntrlcen.c
|
Merge branch 'd2x-rebirth/master' into unification/master
|
2013-07-21 21:34:46 +00:00 |
config.c
|
Merge branch 'd2x-rebirth/master' into unification/master
|
2013-07-21 21:34:46 +00:00 |
console.c
|
Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
|
2013-08-08 03:01:47 +00:00 |
controls.c
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
credits.c
|
Merge branch 'd2x-rebirth/master' into unification/master
|
2013-07-21 21:34:46 +00:00 |
digiobj.c
|
Remove fix.h
|
2013-08-08 03:01:48 +00:00 |
effects.c
|
Move */main/effects.c -> similar/main/effects.c
|
2013-03-03 01:03:33 +00:00 |
fvi.c
|
Move */main/fvi.c -> similar/main/fvi.c
|
2013-08-09 03:13:33 +00:00 |
game.c
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
gamecntl.c
|
Fix format mismatch on Win32 HandleTestKey
|
2013-08-03 20:32:48 +00:00 |
gamefont.c
|
Move */main/gamefont.c -> similar/main/gamefont.c
|
2013-03-03 01:03:33 +00:00 |
gamerend.c
|
Remove fix.h
|
2013-08-08 03:01:48 +00:00 |
gameseg.c
|
Merge branch 'd2x-rebirth/master' into unification/master
|
2013-07-21 21:34:46 +00:00 |
gauges.c
|
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
|
2013-08-09 17:21:03 +02:00 |
hostage.c
|
Merge branch 'd2x-rebirth/master' into unification/master
|
2013-07-21 21:34:46 +00:00 |
hud.c
|
Merge branch d1x-rebirth/master into unification/master
|
2013-07-19 22:32:28 +00:00 |
inferno.c
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
kmatrix.c
|
Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
|
2013-08-08 03:01:47 +00:00 |
lighting.c
|
Remove fix.h
|
2013-08-08 03:01:48 +00:00 |
mglobal.c
|
Remove fix.h
|
2013-08-08 03:01:48 +00:00 |
morph.c
|
Move */main/morph.c -> similar/main/morph.c
|
2013-03-03 01:03:33 +00:00 |
multibot.c
|
Mark various parameters and variables as const
|
2013-07-20 23:12:24 +00:00 |
newmenu.c
|
Convert vsprintf to vsnprintf
|
2013-08-09 01:58:17 +00:00 |
object.c
|
Remove unused function johns_obj_unlink
|
2013-08-07 02:33:19 +00:00 |
paging.c
|
Fix sign mismatch in paging_touch_robot_maker
|
2013-07-19 02:51:32 +00:00 |
physics.c
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
player.c
|
Move */main/player.c -> similar/main/player.c
|
2013-03-03 01:03:33 +00:00 |
polyobj.c
|
Move */main/polyobj.c -> similar/main/polyobj.c
|
2013-08-07 02:33:18 +00:00 |
robot.c
|
Merge branch 'd1x-rebirth/master' into unification/master
|
2013-06-02 20:13:38 +00:00 |
scores.c
|
Convert vsprintf to vsnprintf
|
2013-08-09 01:58:17 +00:00 |
slew.c
|
Move */main/slew.c -> similar/main/slew.c
|
2013-03-03 01:03:33 +00:00 |
songs.c
|
Remove unused variable sng_file[]
|
2013-07-28 23:27:10 +00:00 |
state.c
|
HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
|
2013-08-08 00:29:56 +02:00 |
terrain.c
|
Remove some const modifiers that broke SDL-only build
|
2013-07-27 21:29:01 +00:00 |
texmerge.c
|
Move */main/texmerge.c -> similar/main/texmerge.c
|
2013-03-03 01:03:33 +00:00 |
text.c
|
Commit code for dumping Text_string[]
|
2013-07-23 02:21:37 +00:00 |
vclip.c
|
Move */main/vclip.c -> similar/main/vclip.c
|
2013-03-03 01:03:33 +00:00 |
vers_id.c
|
Merge branch d1x-rebirth/master into unification/master
|
2013-07-19 22:32:28 +00:00 |
wall.c
|
Remove unused function wall_reset
|
2013-08-07 02:33:19 +00:00 |
weapon.c
|
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
|
2013-08-09 17:21:03 +02:00 |