Move */main/player.c -> similar/main/player.c

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent ed814d313e
commit a622ccf07f
3 changed files with 5 additions and 63 deletions

View file

@ -385,6 +385,7 @@ class DXXProgram(DXXCommon):
'main/morph.c',
'main/newmenu.c',
'main/paging.c',
'main/player.c',
'main/scores.c',
'main/slew.c',
'main/terrain.c',
@ -626,7 +627,6 @@ class D1XProgram(DXXProgram):
'main/object.c',
'main/physics.c',
'main/piggy.c',
'main/player.c',
'main/playsave.c',
'main/polyobj.c',
'main/powerup.c',
@ -742,7 +742,6 @@ class D2XProgram(DXXProgram):
'main/object.c',
'main/physics.c',
'main/piggy.c',
'main/player.c',
'main/playsave.c',
'main/polyobj.c',
'main/powerup.c',

View file

@ -1,61 +0,0 @@
/*
*
* Player Stuff
*
*/
#include "player.h"
#include "byteswap.h"
void player_rw_swap(player_rw *p, int swap)
{
int i;
if (!swap)
return;
p->objnum = SWAPINT(p->objnum);
p->n_packets_got = SWAPINT(p->n_packets_got);
p->n_packets_sent = SWAPINT(p->n_packets_sent);
p->flags = SWAPINT(p->flags);
p->energy = SWAPINT(p->energy);
p->shields = SWAPINT(p->shields);
p->killer_objnum = SWAPSHORT(p->killer_objnum);
for (i = 0; i < MAX_PRIMARY_WEAPONS; i++)
p->primary_ammo[i] = SWAPSHORT(p->primary_ammo[i]);
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]);
p->last_score = SWAPINT(p->last_score);
p->score = SWAPINT(p->score);
p->time_level = SWAPINT(p->time_level);
p->time_total = SWAPINT(p->time_total);
p->cloak_time = SWAPINT(p->cloak_time);
p->invulnerable_time = SWAPINT(p->invulnerable_time);
p->net_killed_total = SWAPSHORT(p->net_killed_total);
p->net_kills_total = SWAPSHORT(p->net_kills_total);
p->num_kills_level = SWAPSHORT(p->num_kills_level);
p->num_kills_total = SWAPSHORT(p->num_kills_total);
p->num_robots_level = SWAPSHORT(p->num_robots_level);
p->num_robots_total = SWAPSHORT(p->num_robots_total);
p->hostages_rescued_total = SWAPSHORT(p->hostages_rescued_total);
p->hostages_total = SWAPSHORT(p->hostages_total);
p->homing_object_dist = SWAPINT(p->homing_object_dist);
}
void player_ship_read(player_ship *ps, PHYSFS_file *fp)
{
int i;
ps->model_num = PHYSFSX_readInt(fp);
ps->expl_vclip_num = PHYSFSX_readInt(fp);
ps->mass = PHYSFSX_readFix(fp);
ps->drag = PHYSFSX_readFix(fp);
ps->max_thrust = PHYSFSX_readFix(fp);
ps->reverse_thrust = PHYSFSX_readFix(fp);
ps->brakes = PHYSFSX_readFix(fp);
ps->wiggle = PHYSFSX_readFix(fp);
ps->max_rotthrust = PHYSFSX_readFix(fp);
for (i = 0; i < N_PLAYER_GUNS; i++)
PHYSFSX_readVector(&ps->gun_points[i], fp);
}

View file

@ -23,8 +23,10 @@ void player_rw_swap(player_rw *p, int swap)
p->energy = SWAPINT(p->energy);
p->shields = SWAPINT(p->shields);
p->killer_objnum = SWAPSHORT(p->killer_objnum);
#if defined(DXX_BUILD_DESCENT_II)
p->primary_weapon_flags = SWAPSHORT(p->primary_weapon_flags);
p->secondary_weapon_flags = SWAPSHORT(p->secondary_weapon_flags);
#endif
for (i = 0; i < MAX_PRIMARY_WEAPONS; i++)
p->primary_ammo[i] = SWAPSHORT(p->primary_ammo[i]);
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
@ -35,7 +37,9 @@ void player_rw_swap(player_rw *p, int swap)
p->time_total = SWAPINT(p->time_total);
p->cloak_time = SWAPINT(p->cloak_time);
p->invulnerable_time = SWAPINT(p->invulnerable_time);
#if defined(DXX_BUILD_DESCENT_II)
p->KillGoalCount = SWAPSHORT(p->KillGoalCount);
#endif
p->net_killed_total = SWAPSHORT(p->net_killed_total);
p->net_kills_total = SWAPSHORT(p->net_kills_total);
p->num_kills_level = SWAPSHORT(p->num_kills_level);