Move */main/texmerge.c -> similar/main/texmerge.c
This commit is contained in:
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1b6433ec70
commit
543f6002b8
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@ -386,6 +386,7 @@ class DXXProgram(DXXCommon):
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'main/scores.c',
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'main/slew.c',
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'main/terrain.c',
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'main/texmerge.c',
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'mem/mem.c',
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'misc/hash.c',
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'misc/physfsx.c',
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@ -634,7 +635,6 @@ class D1XProgram(DXXProgram):
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'main/songs.c',
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'main/state.c',
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'main/switch.c',
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'main/texmerge.c',
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'main/text.c',
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'main/titles.c',
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'main/vclip.c',
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@ -754,7 +754,6 @@ class D2XProgram(DXXProgram):
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'main/songs.c',
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'main/state.c',
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'main/switch.c',
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'main/texmerge.c',
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'main/text.c',
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'main/titles.c',
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'main/vclip.c',
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@ -1,311 +0,0 @@
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines to cache merged textures.
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*
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*/
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#include <stdlib.h>
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#include "gr.h"
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#include "dxxerror.h"
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#include "game.h"
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#include "textures.h"
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#include "rle.h"
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#include "piggy.h"
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#include "timer.h"
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//resending textures into video ram is very slow, so cache more (worst case, the ogl driver will swap out some itself, probably doing a better job) -MM
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#ifdef OGL
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#include "ogl_init.h"
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#define MAX_NUM_CACHE_BITMAPS 200
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#else
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#define MAX_NUM_CACHE_BITMAPS 50
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#endif
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void merge_textures_new( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data );
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void merge_textures_super_xparent( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data );
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//static grs_bitmap * cache_bitmaps[MAX_NUM_CACHE_BITMAPS];
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typedef struct {
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grs_bitmap * bitmap;
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grs_bitmap * bottom_bmp;
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grs_bitmap * top_bmp;
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int orient;
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fix64 last_time_used;
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} TEXTURE_CACHE;
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static TEXTURE_CACHE Cache[MAX_NUM_CACHE_BITMAPS];
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static int num_cache_entries = 0;
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static int cache_hits = 0;
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static int cache_misses = 0;
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void texmerge_close();
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//----------------------------------------------------------------------
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int texmerge_init(int num_cached_textures)
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{
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int i;
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if ( num_cached_textures <= MAX_NUM_CACHE_BITMAPS )
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num_cache_entries = num_cached_textures;
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else
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num_cache_entries = MAX_NUM_CACHE_BITMAPS;
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for (i=0; i<num_cache_entries; i++ ) {
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Cache[i].bitmap = NULL;
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Cache[i].last_time_used = -1;
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Cache[i].top_bmp = NULL;
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Cache[i].bottom_bmp = NULL;
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Cache[i].orient = -1;
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}
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return 1;
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}
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void texmerge_flush()
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{
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int i;
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for (i=0; i<num_cache_entries; i++ ) {
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Cache[i].last_time_used = -1;
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Cache[i].top_bmp = NULL;
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Cache[i].bottom_bmp = NULL;
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Cache[i].orient = -1;
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}
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}
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//-------------------------------------------------------------------------
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void texmerge_close()
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{
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int i;
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for (i=0; i<num_cache_entries; i++ ) {
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if (Cache[i].bitmap != NULL)
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gr_free_bitmap( Cache[i].bitmap );
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Cache[i].bitmap = NULL;
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}
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}
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//--unused-- int info_printed = 0;
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grs_bitmap * texmerge_get_cached_bitmap( int tmap_bottom, int tmap_top )
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{
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grs_bitmap *bitmap_top, *bitmap_bottom;
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int i, orient;
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int lowest_time_used;
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int least_recently_used;
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bitmap_top = &GameBitmaps[Textures[tmap_top&0x3FFF].index];
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bitmap_bottom = &GameBitmaps[Textures[tmap_bottom].index];
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orient = ((tmap_top&0xC000)>>14) & 3;
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least_recently_used = 0;
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lowest_time_used = Cache[0].last_time_used;
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for (i=0; i<num_cache_entries; i++ ) {
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if ( (Cache[i].last_time_used > -1) && (Cache[i].top_bmp==bitmap_top) && (Cache[i].bottom_bmp==bitmap_bottom) && (Cache[i].orient==orient )) {
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cache_hits++;
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Cache[i].last_time_used = timer_query();
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return Cache[i].bitmap;
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}
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if ( Cache[i].last_time_used < lowest_time_used ) {
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lowest_time_used = Cache[i].last_time_used;
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least_recently_used = i;
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}
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}
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//---- Page out the LRU bitmap;
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cache_misses++;
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// Make sure the bitmaps are paged in...
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piggy_page_flushed = 0;
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PIGGY_PAGE_IN(Textures[tmap_top&0x3FFF]);
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PIGGY_PAGE_IN(Textures[tmap_bottom]);
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if (piggy_page_flushed) {
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// If cache got flushed, re-read 'em.
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piggy_page_flushed = 0;
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PIGGY_PAGE_IN(Textures[tmap_top&0x3FFF]);
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PIGGY_PAGE_IN(Textures[tmap_bottom]);
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}
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Assert( piggy_page_flushed == 0 );
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if (bitmap_bottom->bm_w != bitmap_bottom->bm_h || bitmap_top->bm_w != bitmap_top->bm_h)
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Error("Texture width != texture height!\n");
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if (bitmap_bottom->bm_w != bitmap_top->bm_w || bitmap_bottom->bm_h != bitmap_top->bm_h)
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Error("Top and Bottom textures have different size!\n");
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if (Cache[least_recently_used].bitmap != NULL)
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gr_free_bitmap(Cache[least_recently_used].bitmap);
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Cache[least_recently_used].bitmap = gr_create_bitmap(bitmap_bottom->bm_w, bitmap_bottom->bm_h);
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#ifdef OGL
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ogl_freebmtexture(Cache[least_recently_used].bitmap);
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#endif
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if (bitmap_top->bm_flags & BM_FLAG_SUPER_TRANSPARENT) {
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merge_textures_super_xparent( orient, bitmap_bottom, bitmap_top, Cache[least_recently_used].bitmap->bm_data );
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gr_set_bitmap_flags (Cache[least_recently_used].bitmap, BM_FLAG_TRANSPARENT);
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Cache[least_recently_used].bitmap->avg_color = bitmap_top->avg_color;
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} else {
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merge_textures_new( orient, bitmap_bottom, bitmap_top, Cache[least_recently_used].bitmap->bm_data );
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Cache[least_recently_used].bitmap->bm_flags = bitmap_bottom->bm_flags & (~BM_FLAG_RLE);
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Cache[least_recently_used].bitmap->avg_color = bitmap_bottom->avg_color;
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}
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Cache[least_recently_used].top_bmp = bitmap_top;
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Cache[least_recently_used].bottom_bmp = bitmap_bottom;
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Cache[least_recently_used].last_time_used = timer_query();
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Cache[least_recently_used].orient = orient;
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return Cache[least_recently_used].bitmap;
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}
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void merge_textures_new( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data )
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{
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ubyte * top_data, *bottom_data, c = 0;
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int x, y, wh;
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if ( top_bmp->bm_flags & BM_FLAG_RLE )
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top_bmp = rle_expand_texture(top_bmp);
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if ( bottom_bmp->bm_flags & BM_FLAG_RLE )
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bottom_bmp = rle_expand_texture(bottom_bmp);
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top_data = top_bmp->bm_data;
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bottom_data = bottom_bmp->bm_data;
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wh = bottom_bmp->bm_w;
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switch( type ) {
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case 0:
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// Normal
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ ) {
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c = top_data[ wh*y+x ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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*dest_data++ = c;
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}
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break;
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case 1:
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*x+((wh-1)-y) ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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*dest_data++ = c;
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}
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break;
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case 2:
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*((wh-1)-y)+((wh-1)-x) ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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*dest_data++ = c;
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}
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break;
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case 3:
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*((wh-1)-x)+y ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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*dest_data++ = c;
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}
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break;
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}
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}
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void merge_textures_super_xparent( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data )
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{
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ubyte * top_data, *bottom_data, c = 0;
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int x, y, wh;
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if ( top_bmp->bm_flags & BM_FLAG_RLE )
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top_bmp = rle_expand_texture(top_bmp);
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if ( bottom_bmp->bm_flags & BM_FLAG_RLE )
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bottom_bmp = rle_expand_texture(bottom_bmp);
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top_data = top_bmp->bm_data;
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bottom_data = bottom_bmp->bm_data;
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wh = bottom_bmp->bm_w;
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switch( type )
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{
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case 0:
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// Normal
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*y+x ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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else if (c==254)
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c = TRANSPARENCY_COLOR;
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*dest_data++ = c;
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}
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break;
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case 1:
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//
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*x+((wh-1)-y) ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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else if (c==254)
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c = TRANSPARENCY_COLOR;
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*dest_data++ = c;
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}
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break;
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case 2:
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// Normal
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*((wh-1)-y)+((wh-1)-x) ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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else if (c==254)
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c = TRANSPARENCY_COLOR;
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*dest_data++ = c;
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}
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break;
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case 3:
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// Normal
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for (y=0; y<wh; y++ )
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for (x=0; x<wh; x++ )
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{
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c = top_data[ wh*((wh-1)-x)+y ];
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if (c==TRANSPARENCY_COLOR)
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c = bottom_data[ wh*y+x ];
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else if (c==254)
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c = TRANSPARENCY_COLOR;
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*dest_data++ = c;
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}
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break;
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}
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}
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@ -17,14 +17,12 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*
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*/
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#include <stdio.h>
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#include "gr.h"
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#include "dxxerror.h"
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#include "game.h"
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#include "textures.h"
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#include "rle.h"
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#include "piggy.h"
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#include "timer.h"
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#ifdef OGL
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@ -162,7 +160,7 @@ grs_bitmap * texmerge_get_cached_bitmap( int tmap_bottom, int tmap_top )
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if (bitmap_top->bm_flags & BM_FLAG_SUPER_TRANSPARENT) {
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merge_textures_super_xparent( orient, bitmap_bottom, bitmap_top, Cache[least_recently_used].bitmap->bm_data );
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Cache[least_recently_used].bitmap->bm_flags = BM_FLAG_TRANSPARENT;
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gr_set_bitmap_flags (Cache[least_recently_used].bitmap, BM_FLAG_TRANSPARENT);
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Cache[least_recently_used].bitmap->avg_color = bitmap_top->avg_color;
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} else {
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merge_textures_new( orient, bitmap_bottom, bitmap_top, Cache[least_recently_used].bitmap->bm_data );
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