Move */main/gamefont.c -> similar/main/gamefont.c

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent b4e7d2e899
commit f418785edc
3 changed files with 10 additions and 199 deletions

View file

@ -375,6 +375,7 @@ class DXXProgram(DXXCommon):
'arch/sdl/mouse.c',
'arch/sdl/timer.c',
'main/console.c',
'main/gamefont.c',
'mem/mem.c',
'misc/hash.c',
'misc/physfsx.c',
@ -601,7 +602,6 @@ class D1XProgram(DXXProgram):
'main/fvi.c',
'main/game.c',
'main/gamecntl.c',
'main/gamefont.c',
'main/gamemine.c',
'main/gamerend.c',
'main/gamesave.c',
@ -729,7 +729,6 @@ class D2XProgram(DXXProgram):
'main/fvi.c',
'main/game.c',
'main/gamecntl.c',
'main/gamefont.c',
'main/gamemine.c',
'main/gamepal.c',
'main/gamerend.c',

View file

@ -1,195 +0,0 @@
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Fonts for the game.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include "gr.h"
#include "dxxerror.h"
#include <string.h>
#include "strutil.h"
#include "args.h"
#include "gamefont.h"
#include "config.h"
static const char Gamefont_filenames_l[][16] = {
"font1-1.fnt", // Font 0
"font2-1.fnt", // Font 1
"font2-2.fnt", // Font 2
"font2-3.fnt", // Font 3
"font3-1.fnt" // Font 4
};
static const char Gamefont_filenames_h[][16] = {
"font1-1h.fnt", // Font 0
"font2-1h.fnt", // Font 1
"font2-2h.fnt", // Font 2
"font2-3h.fnt", // Font 3
"font3-1h.fnt" // Font 4
};
grs_font *Gamefonts[MAX_FONTS];
int Gamefont_installed=0;
float FNTScaleX = 1, FNTScaleY = 1;
//code to allow variable GAME_FONT, added 10/7/99 Matt Mueller - updated 11/18/99 to handle all fonts, not just GFONT_SMALL
// take scry into account? how/when?
typedef struct _a_gamefont_conf{
int x;
int y;
union{
char name[64];//hrm.
grs_font *ptr;
} f;
}a_gamefont_conf;
typedef struct _gamefont_conf{
a_gamefont_conf font[10];
int num,cur;
}gamefont_conf;
gamefont_conf font_conf[MAX_FONTS];
const char *gamefont_curfontname(int gf){
if (font_conf[gf].cur<0)
return Gamefont_filenames_l[gf];
else
return font_conf[gf].font[font_conf[gf].cur].f.name;
}
static void gamefont_unloadfont(int gf)
{
if (Gamefonts[gf]){
font_conf[gf].cur=-1;
gr_close_font(Gamefonts[gf]);
Gamefonts[gf]=NULL;
}
}
static void gamefont_loadfont(int gf,int fi)
{
if (PHYSFSX_exists(font_conf[gf].font[fi].f.name,1)){
gamefont_unloadfont(gf);
Gamefonts[gf]=gr_init_font(font_conf[gf].font[fi].f.name);
}else {
if (Gamefonts[gf]==NULL){
Gamefonts[gf]=gr_init_font(Gamefont_filenames_l[gf]);
font_conf[gf].cur=-1;
}
return;
}
font_conf[gf].cur=fi;
}
void gamefont_choose_game_font(int scrx,int scry){
int gf,i,close=-1,m=-1;
if (!Gamefont_installed) return;
for (gf=0;gf<MAX_FONTS;gf++){
for (i=0;i<font_conf[gf].num;i++)
if ((scrx>=font_conf[gf].font[i].x && close<font_conf[gf].font[i].x)&&(scry>=font_conf[gf].font[i].y && close<font_conf[gf].font[i].y)){
close=font_conf[gf].font[i].x;
m=i;
}
if (m<0)
Error("no gamefont found for %ix%i\n",scrx,scry);
#ifdef OGL
if (!GameArg.OglFixedFont)
{
// if there's no texture filtering, scale by int
if (!GameCfg.TexFilt)
{
FNTScaleX = (int)scrx/font_conf[gf].font[m].x;
FNTScaleY = (int)scry/font_conf[gf].font[m].y;
}
else
{
FNTScaleX = (float)scrx/font_conf[gf].font[m].x;
FNTScaleY = (float)scry/font_conf[gf].font[m].y;
}
// keep proportions
if (FNTScaleY*100 < FNTScaleX*100)
FNTScaleX = FNTScaleY;
else if (FNTScaleX*100 < FNTScaleY*100)
FNTScaleY = FNTScaleX;
}
#endif
gamefont_loadfont(gf,m);
}
}
static void addfontconf(int gf, int x, int y, const char *const fn)
{
int i;
if (!PHYSFSX_exists(fn,1))
return;
for (i=0;i<font_conf[gf].num;i++){
if (font_conf[gf].font[i].x==x && font_conf[gf].font[i].y==y){
if (i==font_conf[gf].cur)
gamefont_unloadfont(gf);
strcpy(font_conf[gf].font[i].f.name,fn);
if (i==font_conf[gf].cur)
gamefont_loadfont(gf,i);
return;
}
}
font_conf[gf].font[font_conf[gf].num].x=x;
font_conf[gf].font[font_conf[gf].num].y=y;
strcpy(font_conf[gf].font[font_conf[gf].num].f.name,fn);
font_conf[gf].num++;
}
void gamefont_init()
{
int i;
if (Gamefont_installed)
return;
Gamefont_installed = 1;
for (i=0;i<MAX_FONTS;i++){
Gamefonts[i]=NULL;
if (GameArg.GfxHiresFNTAvailable)
addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available
addfontconf(i,320,200,Gamefont_filenames_l[i]);
}
gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
}
void gamefont_close()
{
int i;
if (!Gamefont_installed) return;
Gamefont_installed = 0;
for (i=0; i<MAX_FONTS; i++ ) {
gamefont_unloadfont(i);
}
}

View file

@ -128,9 +128,14 @@ void gamefont_choose_game_font(int scrx,int scry){
}
// keep proportions
if (FNTScaleY < FNTScaleX)
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_FONT_SCALE_MULTIPLIER 1
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_FONT_SCALE_MULTIPLIER 100
#endif
if (FNTScaleY*DXX_FONT_SCALE_MULTIPLIER < FNTScaleX*DXX_FONT_SCALE_MULTIPLIER)
FNTScaleX = FNTScaleY;
else if (FNTScaleX < FNTScaleY)
else if (FNTScaleX*DXX_FONT_SCALE_MULTIPLIER < FNTScaleY*DXX_FONT_SCALE_MULTIPLIER)
FNTScaleY = FNTScaleX;
}
#endif
@ -175,9 +180,11 @@ void gamefont_init()
if (GameArg.GfxHiresFNTAvailable)
addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available
#if defined(DXX_BUILD_DESCENT_I)
if (MacHog && (i != 0))
addfontconf(i,640,480,Gamefont_filenames_l[i]); // Mac fonts are hires (except for the "big" one)
else
#endif
addfontconf(i,320,200,Gamefont_filenames_l[i]);
}