..
ai.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
aipath.cpp
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
automap.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
bm.cpp
Add workaround for Win32 wrong type for size_t
2016-07-15 03:43:03 +00:00
cntrlcen.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
collide.cpp
Use static_cast for check_effect_blowup
2016-07-06 01:54:25 +00:00
config.cpp
console.cpp
controls.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
credits.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
digiobj.cpp
Propagate digiobj MAX_Q
2016-07-15 03:43:02 +00:00
dumpmine.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.cpp
endlevel.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
fireball.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
fuelcen.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
fvi.cpp
Use static_cast for check_trans_wall
2016-07-06 01:54:25 +00:00
game.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
gamecntl.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
gamefont.cpp
Remove useless cast in gamefont
2016-07-15 03:43:02 +00:00
gamemine.cpp
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
gamerend.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
gamesave.cpp
Fix -Wshadow warnings in load_game_data
2016-05-21 17:24:51 +00:00
gameseg.cpp
Rewrite simple numeric casts from C style to static_cast<>
2016-07-06 01:54:24 +00:00
gameseq.cpp
Remove useless cast in gameseq.cpp
2016-07-15 03:43:03 +00:00
gauges.cpp
Fold newdemo_record_primary_ammo in draw_hud
2016-07-14 01:59:04 +00:00
hostage.cpp
hud.cpp
Move HUD_MESSAGE_LENGTH to hud.cpp
2016-07-09 17:58:35 +00:00
iff.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
inferno.cpp
kconfig.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
kmatrix.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
laser.cpp
Fold do_missile_firing calls to multi_send_fire
2016-07-14 01:59:04 +00:00
lighting.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
menu.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Fix -Wshadow warnings in mission.cpp
2016-05-22 17:49:32 +00:00
morph.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
multi.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
multibot.cpp
Remove useless cast in multibot.cpp
2016-07-15 03:43:03 +00:00
net_udp.cpp
Convert simple int casts from C style to static_cast<>
2016-07-07 03:08:13 +00:00
newdemo.cpp
Remove useless cast in newdemo.cpp
2016-07-16 16:52:04 +00:00
newmenu.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
object.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
paging.cpp
physics.cpp
Move set_thrust_from_velocity to dcx
2016-07-15 03:43:01 +00:00
piggy.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
player.cpp
playsave.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
polyobj.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-07-03 00:54:15 +00:00
powerup.cpp
Simplify do_powerup_frame tests
2016-07-16 16:52:04 +00:00
render.cpp
Flatten render type hierarchy
2016-07-16 16:52:04 +00:00
robot.cpp
Move various robot data into namespaces
2016-06-25 23:21:36 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
switch.cpp
terrain.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Remove bogus remove_obsolete_stuck_objects lifeleft change
2016-07-21 01:43:21 +00:00
weapon.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00