dxx-rebirth/similar/main
Kp 7d926f0741 Remove bogus remove_obsolete_stuck_objects lifeleft change
This assignment looks bogus.  If the signature saved when the object
became stuck is different from the signature of the object currently
using that slot, then remove_obsolete_stuck_objects kills the object
using that slot.  Signatures are defined to change when the object slot
is freed and reused.  Therefore, this statement kills the new object
that took the slot of the obsolete object.  This new object may be
important, such as a spawned robot or a weapon.
2016-07-21 01:43:21 +00:00
..
ai.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.cpp Add workaround for Win32 wrong type for size_t 2016-07-15 03:43:03 +00:00
cntrlcen.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
collide.cpp Use static_cast for check_effect_blowup 2016-07-06 01:54:25 +00:00
config.cpp
console.cpp
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp Propagate digiobj MAX_Q 2016-07-15 03:43:02 +00:00
dumpmine.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.cpp
endlevel.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
fireball.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
fuelcen.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
fvi.cpp Use static_cast for check_trans_wall 2016-07-06 01:54:25 +00:00
game.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
gamecntl.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
gamefont.cpp Remove useless cast in gamefont 2016-07-15 03:43:02 +00:00
gamemine.cpp Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
gamerend.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
gameseq.cpp Remove useless cast in gameseq.cpp 2016-07-15 03:43:03 +00:00
gauges.cpp Fold newdemo_record_primary_ammo in draw_hud 2016-07-14 01:59:04 +00:00
hostage.cpp
hud.cpp Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
iff.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
inferno.cpp
kconfig.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Fold do_missile_firing calls to multi_send_fire 2016-07-14 01:59:04 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multibot.cpp Remove useless cast in multibot.cpp 2016-07-15 03:43:03 +00:00
net_udp.cpp Convert simple int casts from C style to static_cast<> 2016-07-07 03:08:13 +00:00
newdemo.cpp Remove useless cast in newdemo.cpp 2016-07-16 16:52:04 +00:00
newmenu.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
object.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
paging.cpp
physics.cpp Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
piggy.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
player.cpp
playsave.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
render.cpp Flatten render type hierarchy 2016-07-16 16:52:04 +00:00
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
switch.cpp
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Remove bogus remove_obsolete_stuck_objects lifeleft change 2016-07-21 01:43:21 +00:00
weapon.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00