dxx-rebirth/common/main
2015-05-28 15:22:40 +02:00
..
ai.h Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
aistruct.h Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
automap.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
bm.h Reduce bm.h includes 2015-04-19 04:18:51 +00:00
cntrlcen.h Reduce cntrlcen.h includes 2015-04-19 04:18:51 +00:00
collide.h Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
config.h Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
controls.h Reduce controls.h includes 2015-04-19 04:18:51 +00:00
credits.h
digi.h Pass vcsegptridx to digi_link_sound_to_pos 2015-05-28 03:08:39 +00:00
effects.h
endlevel.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
escort.h Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
fireball.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
fuelcen.h Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
fvi.h Combine object_intersects_wall_d outputs 2015-02-14 22:48:27 +00:00
fwdobject.h Make Ai_last_missile_camera object* 2015-05-13 03:20:28 +00:00
fwdsegment.h Use array<> for Side_to_verts 2015-02-05 03:03:50 +00:00
fwdwall.h Pass vsegptridx to wall_toggle 2015-05-28 03:08:40 +00:00
game.h Compute slide segments early 2015-05-17 20:37:59 +00:00
gamefont.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
gamemine.h Reduce gamemine.h includes 2015-04-19 04:18:51 +00:00
gamepal.h Use PHYSFSX_gets_line_t for Current_level_palette 2014-12-20 04:36:08 +00:00
gamesave.h
gameseg.h Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
gameseq.h Reduce gameseq.h includes 2015-04-19 04:18:51 +00:00
gauges.h Switch do_cockpit_window_view to vobjptr_t 2015-05-13 03:20:28 +00:00
hostage.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
hudmsg.h
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h Switch joystick_text_length to integral_constant 2015-04-19 04:18:52 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Make Muzzle_queue_index static 2015-05-09 17:39:01 +00:00
lighting.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
menu.h
mission.h Fix clang -Wparentheses-equality warnings 2015-03-22 18:49:21 +00:00
morph.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.h Merge "change u_int*_t to C99 standard uint*_t" 2015-05-23 17:36:29 +00:00
multibot.h Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes 2015-05-23 18:18:20 +02:00
multiinternal.h Remove unused flag ammo 2015-02-14 22:48:30 +00:00
net_udp.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
newdemo.h Switch object_signature_t forward declaration to class 2015-04-26 20:15:57 +00:00
newmenu.h Move reticle menu to macro 2015-05-14 02:23:13 +00:00
nvparse.h Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
object.h Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count 2015-05-28 15:22:40 +02:00
objnum.h Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
paging.h
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Reduce piggy.h includes 2015-04-19 04:18:52 +00:00
player.h Wrap laser level in class 2015-04-26 20:15:56 +00:00
playsave.h Reduce playsave.h includes 2015-04-19 04:18:50 +00:00
polyobj.h Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
powerup.h Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
render.h Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
render_state.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
segment.h Compute slide segments early 2015-05-17 20:37:59 +00:00
segnum.h
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
songs.h
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Fix trigger_none checks 2015-04-26 20:15:50 +00:00
weapon.h Fix gcc-4.6 weapon build 2015-05-22 03:33:20 +00:00