.. |
ai.cpp
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Propagate constant third parameter of create_n_segment_path_to_door
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2016-12-05 00:26:08 +00:00 |
aipath.cpp
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
automap.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
bm.cpp
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Fold read_extra_bitmap_iff call to gr_remap_bitmap_good
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2016-10-28 03:39:40 +00:00 |
cntrlcen.cpp
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Expand and cache various uses of get_local_plrobj()
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2016-10-02 00:34:48 +00:00 |
collide.cpp
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Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
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2016-12-02 13:37:08 +01:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
controls.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
credits.cpp
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Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
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2016-11-06 14:20:18 +08:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Use enum class for multi_send_endlevel_start
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2016-11-12 18:10:09 +00:00 |
fireball.cpp
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Fixed regression from 6e20d86941 in which flag OF_PLAYER_DROPPED in drop_powerup would only be set for OBJ_ROBOT but not OBJ_POWERUP, making the Guidebot unable to locate player spew
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2016-12-04 21:39:03 +01:00 |
fuelcen.cpp
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Move fuelcen_activate special assignment up
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2016-10-29 23:16:17 +00:00 |
fvi.cpp
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Fixed misleading indentations.
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2016-10-31 11:36:48 +01:00 |
game.cpp
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Pass vsegidx_t to disable_flicker
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2016-12-05 00:26:09 +00:00 |
gamecntl.cpp
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Merge pull #272 into master
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2016-11-26 22:51:49 +00:00 |
gamefont.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
gamemine.cpp
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Poison more undefined variables
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2016-11-06 17:12:03 +00:00 |
gamerend.cpp
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Move player::net_kills_total to player_info
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2016-11-12 18:10:07 +00:00 |
gamesave.cpp
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Never set Current_level_num to 0
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2016-11-21 15:22:11 +08:00 |
gameseg.cpp
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Don't crash when building segment bridge in editor the wrong way
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2016-11-12 16:41:54 +08:00 |
gameseq.cpp
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Merge pull #272 into master
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2016-11-26 22:51:49 +00:00 |
gauges.cpp
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Move player::KillGoalCount to player_info
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2016-11-12 18:10:07 +00:00 |
hostage.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
hud.cpp
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
iff.cpp
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Reduce scope of convert_ilbm_to_pbm rowptr
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2016-09-04 00:02:51 +00:00 |
inferno.cpp
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
kconfig.cpp
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Fixed misleading indentations.
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2016-10-31 11:36:48 +01:00 |
kmatrix.cpp
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Move player::net_kills_total to player_info
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2016-11-12 18:10:07 +00:00 |
laser.cpp
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Recharge omega cannon on entering new level
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2016-11-26 22:51:49 +00:00 |
lighting.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
menu.cpp
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Fix memory corruption starting multiplayer game
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2016-11-19 18:09:26 +00:00 |
mglobal.cpp
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Use valptridx for CloakingWalls
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2016-11-19 17:24:54 +00:00 |
mission.cpp
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Fix error due to -Werror -Wmissing-declarations in write_mission
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2016-11-15 15:03:34 +08:00 |
morph.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
multi.cpp
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Pass vcsegidx to multi_send_create_powerup
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2016-12-05 00:26:09 +00:00 |
multibot.cpp
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Map boss-gated robots across players
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2016-10-29 23:16:16 +00:00 |
net_udp.cpp
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Fold net_udp_send_door_updates calls to multi_send_door_open
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2016-12-05 00:26:09 +00:00 |
newdemo.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
newmenu.cpp
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Reorder newmenu length test to skip key_ascii() call
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2016-11-26 22:51:48 +00:00 |
object.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
paging.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
physics.cpp
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Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
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2016-12-02 13:37:08 +01:00 |
piggy.cpp
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Cache properties_init bitmap width
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2016-11-19 17:24:53 +00:00 |
player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.cpp
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Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
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2016-10-09 17:35:03 +00:00 |
powerup.cpp
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Always initialize Omega_charge in init_player_stats_new_ship
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2016-11-19 18:09:26 +00:00 |
render.cpp
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Fix selection in the game view for the editor
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2016-11-11 16:09:57 +08:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Revert high-score cool_saying size
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2016-10-20 02:11:39 +00:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
songs.cpp
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
state.cpp
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When switching to the editor in a game, use a proper saved game
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2016-11-21 15:22:11 +08:00 |
switch.cpp
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Use enum class for multi_send_endlevel_start
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2016-11-12 18:10:09 +00:00 |
terrain.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
texmerge.cpp
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Pass grs_bitmap &to swap_0_255
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2016-11-19 17:24:52 +00:00 |
vclip.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Raise D1 MAX_DOORS to match D2
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2016-11-26 22:51:49 +00:00 |
weapon.cpp
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Return literal object_none on object_none error path
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2016-10-29 23:16:15 +00:00 |