..
ai.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
aipath.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
automap.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
bm.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
cntrlcen.cpp
Use none_of in do_controlcen_frame search of segment children
2016-09-04 00:02:50 +00:00
collide.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
config.cpp
Added new texture filtering options based on patch of user 'beware'
2016-08-29 20:53:10 +02:00
console.cpp
controls.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
credits.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
digiobj.cpp
dumpmine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
effects.cpp
endlevel.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fireball.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
fuelcen.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fvi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
game.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamecntl.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamefont.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamemine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamerend.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamesave.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseg.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gauges.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
hostage.cpp
hud.cpp
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
iff.cpp
Reduce scope of convert_ilbm_to_pbm rowptr
2016-09-04 00:02:51 +00:00
inferno.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
kconfig.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
kmatrix.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
laser.cpp
Remove laser.cpp inclusion of unused header reverse.h
2016-09-11 18:49:14 +00:00
lighting.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
menu.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
mglobal.cpp
mission.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
morph.cpp
Switch morph.cpp to reinterpret_cast
2016-09-04 00:02:53 +00:00
multi.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
multibot.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
net_udp.cpp
Move IPv6 to dxxsconf.h; rename to DXX_USE_IPv6
2016-09-11 18:49:15 +00:00
newdemo.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
newmenu.cpp
Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay.
2016-08-29 16:04:46 +02:00
object.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
player.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
playsave.cpp
Move USE_TRACKER to dxxsconf.h; rename to DXX_USE_TRACKER
2016-09-11 18:49:15 +00:00
polyobj.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
switch.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
terrain.cpp
Switch terrain.cpp light cast to static_cast
2016-09-04 00:02:51 +00:00
texmerge.cpp
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
weapon.cpp
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00