dxx-rebirth/similar/main
2013-11-28 00:27:43 +00:00
..
ai.cpp Use stricter check for robots in set_player_awareness_all 2013-11-24 23:11:30 +00:00
aipath.cpp
automap.cpp Make system_name [][] from *[] 2013-11-28 00:27:42 +00:00
cntrlcen.cpp
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Make Object_type_names const 2013-11-28 00:27:43 +00:00
effects.cpp
endlevel.cpp
fuelcen.cpp Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp 2013-11-24 22:51:56 +00:00
fvi.cpp
game.cpp Use helper to diminish palette color toward zero 2013-11-24 23:08:32 +00:00
gamecntl.cpp Invert sense of DbgUseDoubleBuffer 2013-11-24 22:57:36 +00:00
gamefont.cpp Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00
gamerend.cpp Make DemoExtraMessage from *[] to [][] 2013-11-28 00:27:42 +00:00
gamesave.cpp Fix D2 editor loading RDL files 2013-11-24 22:53:30 +00:00
gameseg.cpp Remove obsolete segment::degenerated flag 2013-11-24 23:08:32 +00:00
gameseq.cpp Move similar/main/gameseq.c -> similar/main/gameseq.cpp 2013-11-24 22:49:52 +00:00
gauges.cpp
hostage.cpp
hud.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp
multibot.cpp
net_udp.cpp
newdemo.cpp
newmenu.cpp
object.cpp Make Object_type_names const 2013-11-28 00:27:43 +00:00
paging.cpp
physics.cpp
piggy.cpp Invert sense of DbgBigPig 2013-11-24 22:57:36 +00:00
player.cpp
playsave.cpp Only write player file if new highest level is higher than old 2013-11-24 23:50:43 +00:00
polyobj.cpp
powerup.cpp
render.cpp Make render translation tables static const 2013-11-28 00:27:43 +00:00
robot.cpp
scores.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Make Wall_names const 2013-11-28 00:27:43 +00:00
weapon.cpp