Invert sense of DbgUseDoubleBuffer

This commit is contained in:
Kp 2013-11-10 17:10:11 +00:00
parent bbb9214e0e
commit 3b49e65f95
4 changed files with 6 additions and 6 deletions

View file

@ -100,7 +100,7 @@ typedef struct Arg
const char *DbgAltTex;
const char *DbgTexMap;
int DbgShowMemInfo;
int DbgUseDoubleBuffer;
int DbgNoDoubleBuffer;
int DbgBigPig;
int DbgBpp;
#ifdef OGL

View file

@ -504,7 +504,7 @@ static int HandleDemoKey(int key)
old_state = Newdemo_show_percentage;
Newdemo_show_percentage = 0;
game_render_frame_mono(0);
if (GameArg.DbgUseDoubleBuffer)
if (!GameArg.DbgNoDoubleBuffer)
gr_flip();
save_screen_shot(0);
Newdemo_show_percentage = old_state;
@ -758,7 +758,7 @@ static int HandleSystemKey(int key)
else
{
game_render_frame_mono(0);
if(GameArg.DbgUseDoubleBuffer)
if(!GameArg.DbgNoDoubleBuffer)
gr_flip();
save_screen_shot(0);
}
@ -1320,7 +1320,7 @@ static int HandleTestKey(int key)
#ifndef NDEBUG
case KEY_DEBUGGED+KEY_D:
if ((GameArg.DbgUseDoubleBuffer = !GameArg.DbgUseDoubleBuffer)!=0)
if ((GameArg.DbgNoDoubleBuffer = !GameArg.DbgNoDoubleBuffer)!=0)
init_cockpit();
break;
#endif

View file

@ -711,7 +711,7 @@ void game_render_frame()
{
set_screen_mode( SCREEN_GAME );
play_homing_warning();
game_render_frame_mono(GameArg.DbgUseDoubleBuffer);
game_render_frame_mono(!GameArg.DbgNoDoubleBuffer);
}
//show a message in a nice little box

View file

@ -192,7 +192,7 @@ static void ReadCmdArgs(void)
GameArg.DbgAltTex = get_str_arg("-text", NULL);
GameArg.DbgTexMap = get_str_arg("-tmap", NULL);
GameArg.DbgShowMemInfo = FindArg("-showmeminfo");
GameArg.DbgUseDoubleBuffer = !FindArg("-nodoublebuffer");
GameArg.DbgNoDoubleBuffer = FindArg("-nodoublebuffer");
GameArg.DbgBigPig = !FindArg("-bigpig");
GameArg.DbgBpp = (FindArg("-16bpp") ? 16 : 32);