..
ai.h
Pass object &to boss_init_all_segments
2017-03-01 02:48:41 +00:00
aistruct.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
automap.h
bm.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
cli.cpp
Fix check_header_includes=1 poison.h
2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h
Move MAX_CONTROLCEN_LINKS into control_center_triggers
2017-03-18 18:07:37 +00:00
collide.h
Simplify powerup_grab_cheat_all path
2017-02-04 23:10:29 +00:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
Use utility d_enumerate for do_cloak_stuff
2016-11-19 17:24:52 +00:00
digi.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
effects.h
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.h
Pass canvas to render_endlevel_frame
2017-03-11 19:56:28 +00:00
escort.h
fireball.h
Pass canvas to draw_fireball
2017-03-11 19:56:25 +00:00
fuelcen.h
Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128.
2017-01-15 13:43:02 +01:00
fvi.h
Avoid temporarily moving boss while probing layout
2017-03-01 02:48:40 +00:00
fwd-object.h
Pass canvas to render_object
2017-03-11 19:56:27 +00:00
fwd-player.h
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
fwd-segment.h
Use valptridx<wall>::magic_constant for wall_none
2017-03-04 22:25:54 +00:00
fwd-wall.h
Use valptridx<wall>::magic_constant for wall_none
2017-03-04 22:25:54 +00:00
fwd-weapon.h
Add back homing weapons cheat for D2
2017-01-29 21:02:48 +00:00
game.h
Inline the sole use of MAX_FLICKERING_LIGHTS
2017-03-18 18:07:36 +00:00
gamefont.h
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
gamemine.h
Use unsigned for sides/verts in more places
2017-02-19 19:33:38 +00:00
gamepal.h
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Move compute_segment_center body to dcx
2017-02-22 03:05:44 +00:00
gameseq.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
gauges.h
Pass canvas to draw_hud
2017-03-11 19:56:22 +00:00
hostage.h
Pass canvas to draw_hostage
2017-03-11 19:56:26 +00:00
hudmsg.h
Pass canvas to HUD_render_message_frame
2017-03-11 19:56:21 +00:00
inferno.h
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
kconfig.h
Fix label truncation when strlen(hats) + 1 < strlen(buttons)
2017-05-13 04:19:39 +00:00
kmatrix.h
laser.h
Pass canvas to Laser_render
2017-03-11 19:56:26 +00:00
lighting.h
Pass object &to toggle_headlight_active
2017-04-22 21:23:55 +00:00
menu.h
mission.h
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
morph.h
Pass canvas to draw_morph_object
2017-03-11 19:56:27 +00:00
multi.h
Move _WIN32_WINNT setup to SConf
2017-04-22 21:23:55 +00:00
multibot.h
Pass vcsegidx to multi_send_boss_teleport
2016-12-05 00:26:10 +00:00
multiinternal.h
Pass vcsegptridx to multi_send_light_specific
2016-12-10 17:51:07 +00:00
net_udp.h
Remove call to window_close(Game_wind) when multiplayer level syncing fails
2017-01-10 13:02:59 +08:00
newdemo.h
Remove call to window_close(Game_wind) when stopping demo playback
2017-01-09 19:09:34 +08:00
newmenu.h
Pass canvas &to nm_draw_background
2017-04-08 16:48:20 +00:00
nvparse.h
object.h
Separate hoard/proximity tracking
2017-03-18 18:07:36 +00:00
objnum.h
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.h
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h
Player keeps any keys collected on a secret level even if they die on the secret level
2017-01-29 07:54:43 +08:00
player.h
Initialize obsolete fields
2017-01-01 23:19:21 +00:00
playsave.h
Add experimental MP-aware mouselook
2017-03-25 19:34:02 +00:00
polyobj.h
Pass vms_angvec &to draw_model_picture
2017-04-30 16:25:16 +00:00
powerup.h
Pass canvas to draw_powerup
2017-03-11 19:56:26 +00:00
render.h
Pass canvas to render_mine
2017-03-10 01:22:28 +00:00
render_state.h
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
robot.h
Play boss looping immediately on loading saved game
2017-02-26 10:21:10 +08:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
segiter.h
Return vobjptridx from segiter
2016-10-29 23:16:18 +00:00
segment.h
Make segment vertices unsigned
2017-02-19 19:33:37 +00:00
segpoint.h
slew.h
songs.h
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
sounds.h
state.h
Pass player to init_player_stats_level
2017-04-30 16:25:16 +00:00
switch.h
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
terrain.h
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Switch valptridx array_size error reporting to %lu
2017-04-22 21:23:55 +00:00
vclip.h
Pass vclip to draw_vclip_object
2017-03-11 19:56:25 +00:00
vers_id.h
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
wall.h
Fix check_header_includes=1 wall.h
2017-02-19 19:33:36 +00:00
weapon.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
weapon_id.h
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00