dxx-rebirth/similar/main
2014-07-13 03:43:32 +00:00
..
ai.cpp List initialize ai_local ailp 2014-07-04 03:56:40 +00:00
aipath.cpp Use array<> for Point_segs 2014-06-22 20:56:47 +00:00
automap.cpp List initialize Controls 2014-07-04 03:56:41 +00:00
bm.cpp Optimize gr_rle_decode 2014-06-30 23:56:51 +00:00
cntrlcen.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
collide.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
config.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
console.cpp Use array for con_buffer 2014-07-05 03:48:57 +00:00
controls.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
credits.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
digiobj.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
dumpmine.cpp Unify dumpmine tmap loop 2014-06-22 21:02:49 +00:00
effects.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
endlevel.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
fireball.cpp Require integral index to Objects[] 2014-07-06 03:34:43 +00:00
fuelcen.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
fvi.cpp Use assignment for vms_vector_array in fvi 2014-07-05 03:48:57 +00:00
game.cpp List initialize Controls 2014-07-04 03:56:41 +00:00
gamecntl.cpp Remove write-only variable Beam_brightness 2014-07-02 02:31:32 +00:00
gamefont.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gamemine.cpp List initialize mine_top_fileinfo 2014-07-04 03:56:41 +00:00
gamerend.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
gamesave.cpp Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
gameseg.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
gameseq.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
gauges.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
hostage.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
hud.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
iff.cpp Unify IFF palette handling 2014-07-05 03:48:57 +00:00
inferno.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
kconfig.cpp List initialize Controls 2014-07-04 03:56:41 +00:00
kmatrix.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
laser.cpp List initialize perturb_array omega blobs 2014-07-04 03:56:41 +00:00
lighting.cpp Remove unused OBJ_FLARE 2014-07-12 16:38:33 +00:00
menu.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
mglobal.cpp Move Highest_segment_index into Segments 2014-07-13 03:43:32 +00:00
mission.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
morph.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
multi.cpp Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
multibot.cpp Remove unused multi_dump_robots 2014-07-13 03:43:32 +00:00
net_udp.cpp Use operator= instead of memcpy 2014-07-05 19:25:41 +00:00
newdemo.cpp Use operator= instead of memcpy 2014-07-05 19:25:41 +00:00
newmenu.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
object.cpp Fix free_object_slots undercounting 2014-07-12 17:31:55 +00:00
paging.cpp Use array<> for Walls 2014-06-20 02:59:53 +00:00
physics.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
piggy.cpp List initialize piggy temporary bitmap 2014-07-04 04:15:35 +00:00
player.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
playsave.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
polyobj.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
powerup.cpp Write powerup_type_info structures carefully 2014-06-14 23:13:37 +00:00
render.cpp List initialize render structures 2014-07-04 04:16:29 +00:00
robot.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
scores.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
slew.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
songs.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
state.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
switch.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
terrain.cpp List initialize terrain save_row 2014-07-04 04:17:37 +00:00
texmerge.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
text.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
titles.cpp Use operator= instead of memcpy 2014-07-05 19:25:41 +00:00
vclip.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
vers_id.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
wall.cpp Read walls carefully 2014-06-21 23:56:27 +00:00
weapon.cpp Fix copy-paste bug for multiplayer weapon sound 2014-06-15 04:00:18 +00:00