Kp
e765fd74fc
Move Highest_segment_index into Segments
2014-07-13 03:43:32 +00:00
Kp
b2a7195643
Remove unused multi_dump_robots
2014-07-13 03:43:32 +00:00
Kp
dd70a3f03d
Use array<> for PowerupsInMine, MaxPowerupsAllowed
2014-07-12 19:23:37 +00:00
Kp
6091ac10e6
Avoid integer underflow in powerup counting
2014-07-12 19:23:12 +00:00
Kp
1e84c245e1
Use range_for for multi_strip_robots
2014-07-12 19:23:10 +00:00
Kp
722164b322
Fix free_object_slots undercounting
...
Modifying num_to_free while using it results in freeing too few
elements. Capture num_to_free once before modifying it.
2014-07-12 17:31:55 +00:00
Kp
c1aebe6771
Remove unused OBJ_FLARE
2014-07-12 16:38:33 +00:00
Kp
fa24a40033
Move Highest_object_index into Objects[]
2014-07-06 03:34:43 +00:00
Kp
08546489c3
Require integral index to Objects[]
2014-07-06 03:34:43 +00:00
Kp
5c30b2fefd
Use operator= instead of memcpy
2014-07-05 19:25:41 +00:00
Kp
44d1924e96
Use special type for player callsign
2014-07-05 19:20:56 +00:00
Kp
cb1ca2da72
Reduce reallocations reading configuration
2014-07-05 17:37:09 +00:00
Kp
b999507c2f
Simplify feedback_result preparation
2014-07-05 03:48:58 +00:00
Kp
43d22c968f
Short circuit callsign collision check
2014-07-05 03:48:58 +00:00
Kp
7e7c85ac94
Refactor kill name preparation
2014-07-05 03:48:58 +00:00
Kp
9fa292c36d
Rework -pilot handling
2014-07-05 03:48:57 +00:00
Kp
689c2496d0
Unify IFF palette handling
2014-07-05 03:48:57 +00:00
Kp
c0e6804fb0
Use assignment for vms_vector_array in fvi
2014-07-05 03:48:57 +00:00
Kp
e16d22183d
Use array for con_buffer
2014-07-05 03:48:57 +00:00
Kp
b89a2328ca
List initialize terrain save_row
2014-07-04 04:17:37 +00:00
Kp
1e5b19c175
List initialize scores
2014-07-04 04:16:48 +00:00
Kp
944f5eca99
List initialize render structures
2014-07-04 04:16:29 +00:00
Kp
1aee6da0e7
List initialize piggy temporary bitmap
2014-07-04 04:15:35 +00:00
Kp
c6c197b419
List initialize object on reset
2014-07-04 04:15:04 +00:00
Kp
8eccadd28a
List initialize newdemo structures
2014-07-04 04:14:22 +00:00
Kp
1c55ca68ee
List initialize UDP quaternionpos
2014-07-04 04:13:46 +00:00
Kp
e259857fea
List initialize UDP mdata pkt_num array
2014-07-04 04:12:45 +00:00
Kp
a2f65bb467
List initialize UDP_mdata_queue
2014-07-04 04:11:45 +00:00
Kp
75379b5857
List initialize Active_udp_games
2014-07-04 04:10:01 +00:00
Kp
8a35164ae4
List initialize UDP sAddr
2014-07-04 04:09:46 +00:00
Kp
97d72b4dfe
List initialize UDP hints
2014-07-04 04:09:26 +00:00
Kp
9b6bd1d17a
Move sAddr initialization into udp_dns_filladdr
2014-07-04 04:09:25 +00:00
Kp
ba5b1a8e7c
List initialize temporary robot object
2014-07-04 04:07:14 +00:00
Kp
d5b55cf512
List initialize kill_matrix
2014-07-04 04:07:14 +00:00
Kp
51cdce44f1
List initialize perturb_array omega blobs
2014-07-04 03:56:41 +00:00
Kp
ede54be258
List initialize mine_top_fileinfo
2014-07-04 03:56:41 +00:00
Kp
786063665c
Fix incomplete memset of pick_connected_segment seg_queue
2014-07-04 03:56:41 +00:00
Kp
fda2bf70aa
List initialize Controls
2014-07-04 03:56:41 +00:00
Kp
bc7a8eb600
List initialize ai_local ailp
2014-07-04 03:56:40 +00:00
Matt Vandermeulen
28f307eb85
Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
...
[Kp: switch to #pragma for byteutil.h]
2014-07-03 02:03:08 +00:00
Kp
9f03076a58
Remove write-only variable Beam_brightness
2014-07-02 02:31:32 +00:00
Kp
b6033c49f2
Use unsigned transparent bitmap bounds
2014-07-01 01:34:16 +00:00
Kp
3abc33d6cc
Optimize gr_rle_decode
2014-06-30 23:56:51 +00:00
Kp
d6c012ce4d
Fix brown-wall robots in D1 non-editor build
...
tmap == -1 means no override, but 7b33018c
changed the comparison to be
true when given negative inputs. Since -Wsign-compare is off, this was
not caught by the compiler.
2014-06-28 15:29:25 +00:00
Kp
d0b3d9e32e
Force desired conversion in render_object_search
2014-06-28 04:13:42 +00:00
Kp
11cbbf66fc
Fix Win32 newmenu_do build failure
2014-06-28 03:54:36 +00:00
Kp
78559cdc62
Cast network buffers for compatibility with Win32 prototype
...
Win32 deviates from BSD and sets the buffer type as char*
2014-06-28 03:52:37 +00:00
Kp
a301eb97ed
Cast fix64->unsigned long in HUD
...
Fix format warning when unsigned long is smaller than fix64
2014-06-28 03:50:08 +00:00
Kp
71e7458bd8
Avoid memory corruption when moving UDP queues
...
Passing overlapping ranges to memcpy leads to undefined behavior. Some
versions of glibc copy backwards, causing incorrect results when the
ranges overlap. Switch to std::move to guarantee a copy forward and to
ensure proper handling of any future class members.
See https://lwn.net/Articles/414467/
2014-06-27 03:11:39 +00:00
Kp
6091496b28
Unpack UDP_mdata_info
2014-06-26 03:17:23 +00:00