Commit graph

1760 commits

Author SHA1 Message Date
Kp fa7d8e2dea Use enum sound_effect for hardcoded sound index numbers 2020-06-10 02:25:32 +00:00
Kp 81119f0445 Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
Kp 2e1e142767 Factor out sound_function_table_t where possible
Move it to namespace dcx when this does not cause a dcx->dsx dependency.
2020-05-31 23:04:25 +00:00
Kp b08620292d Fix input handling in automap
The automap code keeps a mostly-private secondary copy of control_info.
The change to reset control_info before the event loop reset the main
copy of control_info for the automap, not the copy that the automap
actually used.  Fix this by passing the desired control_info to relevant
functions instead of always using the global variable Controls.

Fixes: c621a970c6 ("Reset kconfig counters once, before the event loop")
2020-05-28 03:21:22 +00:00
Kp c621a970c6 Reset kconfig counters once, before the event loop 2020-05-27 03:07:17 +00:00
Kp c1181b7be5 Move texture_list out of global scope 2020-05-22 02:40:26 +00:00
Kp 3114874713 Delegate PCX loading to SDL_image
This adds a new dependency, but most systems likely already have
SDL_image installed.  Use of SDL_image can be disabled, but this is
discouraged, because various in-game interfaces assume the use of the
original background.

The old implementation automatically corrected for filename case.  The
new implementation expects that the supplied filename can be passed to
PYHSFS_openRead as-is.  All known uses in-game have been corrected to
satisfy this requirement.  If the new stricter match requirement becomes
a problem, a variant of PHYSFSRWOPS_openRead that adjusts filename case
could be created for use here.

- Update install instructions
- Update ebuild
- Update Arch PKGBUILD
2020-05-17 23:35:26 +00:00
Kp 699c9bc283 Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
Kp df9a2bacf1 Handle gcc-10 truncation warnings in net_udp.cpp
gcc-10 warns that the game information text may be truncated, because it
overestimates the maximum possible length of some strings.  Handle the
warning by changing the format string to explicitly truncate these
strings at their maximum legal lengths.
2020-05-17 23:35:25 +00:00
Kp a4f2edfaa9 Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
Kp 399aee8d49 Use dedicated type for object render_type
Check conversions.  On invalid input, coerce to RT_NONE and print a
warning.
2020-05-02 21:18:43 +00:00
Kp 619ac0abff Use structured bindings for enumerate+zip 2020-05-02 21:18:43 +00:00
Kp 755186ada2 Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
Kp 3ce1f2b3ed Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
Kp db7b4b3f88 Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
Kp cc38cdf4b8 Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
Kp 8839f538e0 Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
Kp 3170b11997 Modernize typedefs for std::array types
Use `using x = y;` instead of `typedef y x;`.
2020-05-02 21:18:42 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp 9cee93abb1 Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
Kp ddc25b59b7 Explicitly zero-initialize object structure members
C++17 will require this in order for `object::object()` to be constexpr.
Add it here, before switching over.
2020-05-02 21:18:42 +00:00
Kp df19889f61 Prefer NSDMI over simple default constructors
This protects against mistakes if more constructors are added, and makes
the code easier to read.
2020-04-26 17:26:23 +00:00
Kp a431f23817 Use enumerated constant for save slot indexes 2020-04-26 17:26:23 +00:00
Kp b396445efa Require support for std::index_sequence, std::make_index_sequence
The minimum supported compiler versions now provide a depth-efficient
implementation of std::make_index_sequence, which removes the last
reason to carry a private implementation.  In the case of clang, it
appears to have a special compiler intrinsic used to implement its
std::make_index_sequence.

Switch to the compiler-provided version for both gcc and clang.
2020-04-26 17:26:23 +00:00
Kp 5fa8c06914 Add experimental support for autosaves
Set autosave interval to 10 minutes, unless specified in the player's
configuration file.  Players can change the autosave to 0 minutes to
disable it.
2020-04-19 20:47:07 +00:00
Kp a1b3a86cba Use std::chrono::duration for ThisLevelTime, PlayTimeAllowed
Store PlayTimeAllowed in ticks since it is frequently accessed for logic
tests, but only rarely accessed for display.
2020-04-19 20:47:07 +00:00
Kp 714c13b3c1 Move WallAnims into d_game_shared_state 2020-04-04 19:30:22 +00:00
Kp a645fd2eba Allocate morph_data vectors dynamically
This greatly reduces the size of morph_data for most uses.
2020-02-26 05:07:34 +00:00
Kp 85a9034137 Move morph_data::morph_deltas into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 73612f6667 Move morph_data::morph_vecs into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 74f8fd0d4d Move morph_data::morph_times into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 00df407381 Use a custom allocation for morph_data
This will enable shrinking the morph arrays to allocate only what is
needed.
2020-02-26 05:07:34 +00:00
Kp d4c48d80b5 Fix some failures in check_header_includes=1 builds 2020-02-26 05:07:34 +00:00
Kp 707df7b9de Move some newdemo functions into namespace dsx 2020-02-26 05:07:34 +00:00
Kp fd134851d1 Pass context to morph_start 2020-02-26 05:07:34 +00:00
Kp aaaf212dca Add unit test for zip iterator 2020-02-26 05:07:34 +00:00
Kp 94401b4085 Pass LevelUniqueMorphObjectState to find_morph_data 2020-02-26 05:07:34 +00:00
Kp 40726aa580 Mark xrange as returning unowned storage
It returns integers by value, not by reference.
2020-02-26 05:07:34 +00:00
Kp 3f7149a346 Simplify text decoding 2020-02-11 04:48:14 +00:00
Kp 88087fbbab Move Text_string to dsx 2020-02-11 04:48:14 +00:00
Kp 669c341147 Move d_level_unique_morph_object_state to d_level_unique_object_state 2020-02-01 22:33:31 +00:00
Kp cac5f1da56 Move morph_data into dynamic allocations
This improves poison detection, and eliminates some large static
allocations (MAX_VECS * ((2 * vms_vector) + fix)).
2020-02-01 22:33:31 +00:00
Kp c55c7d1bd6 Move morph_data to dcx
Only one member was part of dsx, and it could be dcx instead.
2020-02-01 22:33:31 +00:00
Kp 0aaa263adf Use enum class for morph_data submodel_state
Name the state members, instead of using magic constants.  Also, switch
from `int` to `uint8_t`, since there are only 3 valid values.
2020-02-01 22:33:31 +00:00
Kp 003fb2697b Use uint8_t for morph_data::n_submodels_active
The array it controls is only 10 elements long.  uint8_t can easily
represent all valid indices.
2020-02-01 22:33:31 +00:00
Kp 5653124a43 Move MAX_VECS into morph_data 2020-02-01 22:33:31 +00:00
Kp 1a2cfa35ba Fix saving/loading games for missions in subdirectories
The historical savegame format cannot support finding a mission in a
subdirectory.  Add a backwards-incompatible modification to store the
full path in the savegame, and store it in a way that old versions will
fail gracefully.[1]  When loading demos, or legacy savegames, search for
the mission in all available directories.  Demos are still written with
an unqualified path because the demo loading code would crash if given
an oversized path.  Mission names sent over the network as part of
multiplayer use the guess logic now, so that guests do not need to have
the mission in the same path as the host.

[1] Versions affected by issue #486 may fail ungracefully.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/491>
2020-01-18 21:57:39 +00:00
Kp 3e2d47f879 Track mission type correctly when loading mission list
- In D2X, do not accept Descent2-specific directives from Descent 1
  `.msn` files.
- Set the descent_version field correctly in the `mle`.  Previously,
  `.msn` was set to descent1 and all `.mn2` were set to descent2,
  regardless of whether the `.mn2` used `name`, `xname`, `zname`, or
  `!name`.
- Avoid rewinding the file and rereading the same line while checking
  the possible name types.
- Avoid recomputing end-of-string when it is already known.
- Avoid re-reading the mission file's version when the mission is
  chosen.  Instead, use the version that was recorded when the mission
  was loaded into the mission list.  This also fixes a bug where Descent
  1 `.msn` files would be classified as descent_version_type::descent2
  since both use `name =`, but that string has a different meaning
  depending on whether the file is `.msn` or `.mn2`.
2020-01-18 21:57:39 +00:00
Kp 3d09f4544b Remove macro Current_mission_filename 2020-01-18 21:57:39 +00:00
Kp 99356e0cdb Use enum for include/exclude anarchy mode 2020-01-18 21:57:39 +00:00