..
ai.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
aistruct.h
Move Stolen_item_index into d_thief_unique_state
2019-07-16 04:00:50 +00:00
automap.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
bm.h
Use enum for include/exclude anarchy mode
2020-01-18 21:57:39 +00:00
cast_range_result.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cmd.cpp
Fix various gcc-9 -Wformat-truncation warnings
2019-05-06 00:36:16 +00:00
cmd.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cntrlcen.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
collide.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
config.h
Make ADL MIDI runtime configurable
2018-10-18 02:18:56 +00:00
controls.h
Pass object& to read_flying_controls
2018-06-24 05:06:15 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cvar.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_enumerate.h
Add enumerated_iterator::operator==
2019-08-24 18:14:16 +00:00
d_range.h
Fix gcc-9 build of d_range.h
2019-05-06 00:36:16 +00:00
d_srcloc.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_zip.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
digi.h
Merge branch ziplantil/win32-sdl2-cdaudio-sync into master
2019-10-28 00:45:34 +00:00
effects.h
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
2019-08-08 11:57:52 +02:00
endlevel.h
Move exit_segnum to d_player_unique_endlevel_state
2019-08-15 01:34:22 +00:00
ephemeral_range.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
escort.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
fireball.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
fuelcen.h
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
fvi.h
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
fwd-object.h
Split object_move_all for game/endlevel
2019-12-22 05:34:08 +00:00
fwd-player.h
Move Guided_missile into d_level_object_state
2018-10-08 03:58:48 +00:00
fwd-segment.h
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
fwd-vclip.h
Add fwd-vclip.h
2018-10-21 00:24:07 +00:00
fwd-wall.h
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
fwd-weapon.h
Move Seismic_disturbance_end_time to d_level_unique_seismic_state
2019-08-06 02:59:40 +00:00
game.h
Change Difficulty_level_type from unsigned to signed
2019-11-17 23:27:13 +00:00
gamefont.h
Enforce separation of font X/Y scaling
2018-06-08 04:04:05 +00:00
gamemine.h
Move Secret_return_orient to d_level_shared_segment_state
2019-08-06 02:59:41 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
Eliminate unnecessary Gamesave_current_filename
2019-08-06 02:59:40 +00:00
gameseg.h
Tighten input for set_segment_depths
2019-02-02 18:36:39 +00:00
gameseq.h
Make init_player_stats_ship static
2019-07-07 22:00:02 +00:00
gauges.h
Only use update_laser_weapon_info for quad laser change
2019-03-03 00:31:08 +00:00
hostage.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hudmsg.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
inferno.h
Move Death_sequence_aborted to d_game_view_unique_state
2019-08-15 01:34:22 +00:00
kconfig.h
Added axis buttons
2019-09-01 13:11:14 -04:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
lighting.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
menu.h
Register new pilots on menu creation, not activation
2019-06-27 03:26:20 +00:00
mission.h
Track mission type correctly when loading mission list
2020-01-18 21:57:39 +00:00
morph.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
multi.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
multibot.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
multiinternal.h
Move Stolen_items into d_thief_unique_state
2019-07-16 04:00:50 +00:00
net_udp.h
Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot
2019-05-17 15:36:58 +02:00
newdemo.h
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
newmenu.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
objnum.h
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
paging.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
physics.h
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
piggy.h
Make read_sndfile static for D1
2019-08-15 01:34:22 +00:00
player-callsign.h
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
player-flags.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
player.h
Move exit_segnum to d_player_unique_endlevel_state
2019-08-15 01:34:22 +00:00
playsave.h
Avoid reducing player's highest-level when replaying a non-MRU level
2019-08-24 04:32:24 +00:00
polyobj.h
Avoid crash loading polymodels with invalid subcalls
2019-03-06 05:03:48 +00:00
powerup.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
render.h
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
render_state.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
robot.h
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Pass unique_segment to objects_in
2018-06-24 05:06:14 +00:00
segment.h
Add susegment to pair references to shared_segment/unique_segment
2019-12-22 05:34:08 +00:00
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
selfiter.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
Refactor song loading
2019-08-25 16:43:17 +00:00
sounds.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
state.h
Move some save/restore functions to dcx/dsx as appropriate
2019-08-06 02:59:40 +00:00
switch.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
terrain.h
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
vclip.h
Shrink struct vclip
2019-07-20 18:24:24 +00:00
vers_id.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.h
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
weapon.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
weapon_id.h
Whitelist Vertigo smelter's phoenix cannon
2019-10-21 03:45:29 +00:00