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ai.h
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Fix some failures in check_header_includes=1 builds
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2020-02-26 05:07:34 +00:00 |
aistruct.h
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Move Stolen_item_index into d_thief_unique_state
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2019-07-16 04:00:50 +00:00 |
automap.h
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
bm.h
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Use enum for include/exclude anarchy mode
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2020-01-18 21:57:39 +00:00 |
cast_range_result.h
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cli.cpp
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cli.h
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cmd.cpp
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Fix various gcc-9 -Wformat-truncation warnings
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2019-05-06 00:36:16 +00:00 |
cmd.h
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cntrlcen.h
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
collide.h
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
config.h
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controls.h
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credits.h
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cvar.cpp
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cvar.h
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d_enumerate.h
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Add enumerated_iterator::operator==
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2019-08-24 18:14:16 +00:00 |
d_range.h
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Mark xrange as returning unowned storage
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2020-02-26 05:07:34 +00:00 |
d_srcloc.h
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d_zip.h
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Add unit test for zip iterator
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2020-02-26 05:07:34 +00:00 |
digi.h
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Merge branch ziplantil/win32-sdl2-cdaudio-sync into master
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2019-10-28 00:45:34 +00:00 |
effects.h
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Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
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2019-08-08 11:57:52 +02:00 |
endlevel.h
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Move exit_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
ephemeral_range.h
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Add range helper zip()
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2019-05-04 18:27:36 +00:00 |
escort.h
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Add experimental support for guidebot in multiplayer
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2019-06-27 03:26:20 +00:00 |
fireball.h
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
fuelcen.h
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Move Num_robot_centers to d_level_shared_robotcenter_state
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2019-03-12 04:01:07 +00:00 |
fvi.h
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Use susegment for references introduced by valptridx conversion
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2019-12-22 05:34:08 +00:00 |
fwd-object.h
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Split object_move_all for game/endlevel
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2019-12-22 05:34:08 +00:00 |
fwd-player.h
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fwd-segment.h
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Use susegment for references introduced by valptridx conversion
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2019-12-22 05:34:08 +00:00 |
fwd-vclip.h
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fwd-wall.h
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Move WallAnims into d_game_shared_state
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2020-04-04 19:30:22 +00:00 |
fwd-weapon.h
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Move Seismic_disturbance_end_time to d_level_unique_seismic_state
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2019-08-06 02:59:40 +00:00 |
game.h
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Use std::chrono::duration for ThisLevelTime, PlayTimeAllowed
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2020-04-19 20:47:07 +00:00 |
gamefont.h
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gamemine.h
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Move Secret_return_orient to d_level_shared_segment_state
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2019-08-06 02:59:41 +00:00 |
gamepal.h
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gamesave.h
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Eliminate unnecessary Gamesave_current_filename
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2019-08-06 02:59:40 +00:00 |
gameseg.h
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Tighten input for set_segment_depths
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2019-02-02 18:36:39 +00:00 |
gameseq.h
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Make init_player_stats_ship static
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2019-07-07 22:00:02 +00:00 |
gauges.h
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Only use update_laser_weapon_info for quad laser change
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2019-03-03 00:31:08 +00:00 |
hostage.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
hudmsg.h
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inferno.h
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Move Death_sequence_aborted to d_game_view_unique_state
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2019-08-15 01:34:22 +00:00 |
kconfig.h
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Added axis buttons
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2019-09-01 13:11:14 -04:00 |
kmatrix.h
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laser.h
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
lighting.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
menu.h
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Register new pilots on menu creation, not activation
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2019-06-27 03:26:20 +00:00 |
mission.h
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Fix saving/loading games for missions in subdirectories
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2020-01-18 21:57:39 +00:00 |
morph.h
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Allocate morph_data vectors dynamically
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2020-02-26 05:07:34 +00:00 |
multi.h
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Use std::chrono::duration for ThisLevelTime, PlayTimeAllowed
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2020-04-19 20:47:07 +00:00 |
multibot.h
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
multiinternal.h
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Move Stolen_items into d_thief_unique_state
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2019-07-16 04:00:50 +00:00 |
net_udp.h
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Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot
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2019-05-17 15:36:58 +02:00 |
newdemo.h
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Move some newdemo functions into namespace dsx
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2020-02-26 05:07:34 +00:00 |
newmenu.h
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nvparse.h
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object.h
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Use a custom allocation for morph_data
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2020-02-26 05:07:34 +00:00 |
objnum.h
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Change object::signature to be a generation counter
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2019-07-07 22:00:02 +00:00 |
paging.h
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physics.h
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Move object::last_pos to LevelUniqueObjectState
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2019-12-22 05:34:08 +00:00 |
piggy.h
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Make read_sndfile static for D1
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2019-08-15 01:34:22 +00:00 |
player-callsign.h
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player-flags.h
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player.h
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Move exit_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
playsave.h
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Avoid reducing player's highest-level when replaying a non-MRU level
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2019-08-24 04:32:24 +00:00 |
polyobj.h
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Avoid crash loading polymodels with invalid subcalls
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2019-03-06 05:03:48 +00:00 |
powerup.h
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render.h
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |
render_state.h
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
robot.h
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Move robot_create out of line
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2019-03-03 00:31:09 +00:00 |
scores.h
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screens.h
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segiter.h
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segment.h
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Add susegment to pair references to shared_segment/unique_segment
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2019-12-22 05:34:08 +00:00 |
segpoint.h
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selfiter.h
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slew.h
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songs.h
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Refactor song loading
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2019-08-25 16:43:17 +00:00 |
sounds.h
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state.h
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Fix some failures in check_header_includes=1 builds
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2020-02-26 05:07:34 +00:00 |
switch.h
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
terrain.h
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Move Viewer_eye to local scope
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2018-12-30 00:43:57 +00:00 |
texmerge.h
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text.h
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Simplify text decoding
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2020-02-11 04:48:14 +00:00 |
textures.h
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titles.h
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valptridx.tcc
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vclip.h
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Shrink struct vclip
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2019-07-20 18:24:24 +00:00 |
vers_id.h
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wall.h
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Move Triggers to d_level_unique_trigger_state
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2018-12-30 00:43:58 +00:00 |
weapon.h
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weapon_id.h
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Whitelist Vertigo smelter's phoenix cannon
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2019-10-21 03:45:29 +00:00 |