dxx-rebirth/common/main
Kp 3114874713 Delegate PCX loading to SDL_image
This adds a new dependency, but most systems likely already have
SDL_image installed.  Use of SDL_image can be disabled, but this is
discouraged, because various in-game interfaces assume the use of the
original background.

The old implementation automatically corrected for filename case.  The
new implementation expects that the supplied filename can be passed to
PYHSFS_openRead as-is.  All known uses in-game have been corrected to
satisfy this requirement.  If the new stricter match requirement becomes
a problem, a variant of PHYSFSRWOPS_openRead that adjusts filename case
could be created for use here.

- Update install instructions
- Update ebuild
- Update Arch PKGBUILD
2020-05-17 23:35:26 +00:00
..
ai.h Modernize typedefs for std::array types 2020-05-02 21:18:42 +00:00
aistruct.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
automap.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
bm.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
cast_range_result.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
cmd.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cntrlcen.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
config.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
controls.h Pass object& to read_flying_controls 2018-06-24 05:06:15 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cvar.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_enumerate.h Use structured bindings for enumerate+zip 2020-05-02 21:18:43 +00:00
d_range.h Mark xrange as returning unowned storage 2020-02-26 05:07:34 +00:00
d_srcloc.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_zip.h Require support for std::index_sequence, std::make_index_sequence 2020-04-26 17:26:23 +00:00
digi.h Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
effects.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
endlevel.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
ephemeral_range.h Add range helper zip() 2019-05-04 18:27:36 +00:00
escort.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
fireball.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
fuelcen.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fvi.h Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
fwd-object.h Use dedicated type for object render_type 2020-05-02 21:18:43 +00:00
fwd-player.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
fwd-segment.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
fwd-vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fwd-wall.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fwd-weapon.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
game.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamefont.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gameplayopt.h Add experimental support for autosaves 2020-04-19 20:47:07 +00:00
gamesave.h Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gameseg.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
gameseq.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gauges.h Modernize typedefs for std::array types 2020-05-02 21:18:42 +00:00
hostage.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
hudmsg.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
inferno.h Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
kconfig.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
lighting.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
menu.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
mission.h Fix saving/loading games for missions in subdirectories 2020-01-18 21:57:39 +00:00
morph.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
multi.h Handle gcc-10 truncation warnings in net_udp.cpp 2020-05-17 23:35:25 +00:00
multibot.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
multiinternal.h Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
net_udp.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
newdemo.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
newmenu.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
objnum.h Explicitly zero-initialize object structure members 2020-05-02 21:18:42 +00:00
paging.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
physfsrwops.h Delegate PCX loading to SDL_image 2020-05-17 23:35:26 +00:00
physics.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics_info.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
piggy.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
player-callsign.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
player-flags.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
player.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
playsave.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
polyobj.h Modernize typedefs for std::array types 2020-05-02 21:18:42 +00:00
powerup.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
render.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
render_state.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
robot.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
scores.h Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
segment.h Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
segpoint.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
selfiter.h Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Refactor song loading 2019-08-25 16:43:17 +00:00
sounds.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
state.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
switch.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
terrain.h Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.h Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
textures.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
vers_id.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
weapon.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
weapon_id.h Whitelist Vertigo smelter's phoenix cannon 2019-10-21 03:45:29 +00:00