Kp
3f0f68e862
Remove unused move_object_to_goal
2013-08-24 16:54:28 +00:00
Kp
e8776caf16
Remove unused get_random_child
2013-08-24 16:54:28 +00:00
Kp
0365b3600f
Remove unused special_object_in_seg
2013-08-24 16:54:28 +00:00
Kp
335c56111b
Remove unused move_object_to_legal_spot
2013-08-24 16:54:28 +00:00
Kp
b1b40bfe99
Remove unused set_rotvel_and_saturate
2013-08-24 16:54:28 +00:00
Kp
1b44fe5844
Move alpha blend test to helper to simplify merge
2013-08-24 16:44:30 +00:00
Kp
828ced10a5
Declare newdemo_count_demos for D2 menu system
2013-08-24 16:44:30 +00:00
Kp
afcbfe8e54
Rename d1x/d2x variables to unify names between D1X and D2X
2013-08-24 16:44:30 +00:00
Kp
d909692148
Allow compiler to unroll pow2ize
2013-08-24 16:44:23 +00:00
Kp
20cf3f4cdb
Mark various OGL functions static
2013-08-24 16:44:23 +00:00
Kp
8ef8371563
Use unsigned screen width/height
2013-08-24 16:44:23 +00:00
Kp
045082f3eb
Use static const fix Flash_rate
2013-08-20 03:02:30 +00:00
Kp
00381b2652
Abstract out weapon names
2013-08-20 02:59:09 +00:00
Kp
9c0be7cdfa
Remove unused kconfig globals
2013-08-20 02:58:51 +00:00
Kp
b3e2c99b17
Use MALLOC for ogl_init_pixel_buffers
2013-08-20 02:58:15 +00:00
Kp
948e03dcbf
Copy mission parameters properly so that D1 missions load
...
Copying unrelated structures with an undocumented assumption that one is
a prefix of the other is dangerous and broken. Remove it and copy the
relevant fields explicitly.
2013-08-18 21:05:31 +00:00
zico
ef23b7a571
Updated copyright
2013-08-17 02:16:49 +02:00
zico
aec1f1b808
In update_cockpits() only page-in cockpit bitmap if in a mode which actually has one
2013-08-17 01:07:08 +02:00
zico
31e617c1a0
Made Palette[Red,Green,Blue]Add scaled to game brightness setting before applying to gr_palette_step_up. Also used real timers to diminish palette instead of intervals choosen by d_rand()
2013-08-17 00:54:17 +02:00
Kp
a04cd57d71
Move */main/multi.c -> similar/main/multi.c
2013-08-11 23:46:13 +00:00
Kp
e86a9b67a6
Move multi.c variables to top of file
2013-08-11 23:03:40 +00:00
Kp
ad6a7820cf
Make PowerupAdjustMapping static const
2013-08-11 22:42:51 +00:00
Kp
82dc40c891
Remove unused prototypes
2013-08-11 20:46:53 +00:00
Kp
69b3618961
Make vm_angvec_zero a static inline function
2013-08-11 20:46:53 +00:00
Kp
6b4ca09376
Split out anarchy object deletion predicate to simplify merge
2013-08-11 20:46:52 +00:00
Kp
743dd2f964
Rearrange code to simplify merge with D1X
2013-08-11 20:46:52 +00:00
Kp
836aa10f8c
Use macro PUT_WEAPON_FLAGS to hide differences in D1X vs D2X
...
D2X uses a bigger field due to added weapons, but the idea is the same
in both games.
2013-08-11 20:46:52 +00:00
Kp
d55054d82e
Always play a sound when a player escapes the mine
2013-08-11 20:46:52 +00:00
Kp
431282fd7b
Remove redundant Game_mode guard on multi_strip_robots
2013-08-11 20:46:52 +00:00
Kp
8d13642c9f
Hide GM_CAPTURE tests behind static inline
2013-08-11 20:46:52 +00:00
Kp
0c3adc48df
Hide GM_HOARD tests behind static inline
2013-08-11 20:46:52 +00:00
Kp
202755e8e3
Use macro GET_WEAPON_FLAGS to hide differences in D1X vs D2X
...
D2X uses a bigger field due to added weapons, but the idea is the same
in both games.
2013-08-11 20:46:52 +00:00
Kp
5ef0358a4b
Remove unnecessary int casts in multi buffer parsing
2013-08-11 20:46:52 +00:00
Kp
3226a57848
Remove unused MULTI_ACTIVE_DOOR
2013-08-11 20:43:08 +00:00
Kp
de6422d58f
Remove unused multi_send_audio_taunt
2013-08-11 20:43:08 +00:00
Kp
6e88008677
Use unaligned-safe copy of powerup position
2013-08-11 20:43:08 +00:00
Kp
760667eb60
Remove unused multi_set_robot_ai
2013-08-11 20:43:08 +00:00
Kp
91928c2afc
Rename 'new' to 'n' for C++ compatibility
2013-08-11 20:43:08 +00:00
Kp
afd2f5aea1
Remove unused GET/PUT_INTEL_INT64
2013-08-11 20:40:24 +00:00
Kp
85dc42189b
Add extent to RankStrings to match D2X
2013-08-11 15:11:45 +00:00
Kp
7042815795
Remove OLDPOWCAP code
2013-08-10 23:01:28 +00:00
Kp
4e6142d779
Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
2013-08-10 03:56:14 +00:00
Kp
e750c90b00
Mark more math as const correct
2013-08-10 03:55:50 +00:00
Kp
bca0dacc98
Merge branch d2x-rebirth/master into unification/master
...
Conflicts:
SConstruct
2013-08-09 22:53:45 +00:00
Kp
33aa8937d9
Merge branch d1x-rebirth/master into unification/master
...
Conflicts:
SConstruct
common/main/multi.h
similar/main/gamerend.c
2013-08-09 22:49:04 +00:00
Kp
f062506f91
Remove duplicate % in demo playback
...
Ryusei117 reports that changes to the HUD renderer caused the demo
progress indicator to show two % instead of one.
2013-08-09 21:16:17 +00:00
zico
27a4a62b19
To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
2013-08-09 17:50:11 +02:00
zico
01f155382e
Removed chaff ability from D1X-Rebirth's proxys as they were never intended to do that
2013-08-09 17:29:10 +02:00
zico
830bcd7845
merge with ccea6b3547
2013-08-09 17:25:42 +02:00
zico
a527348681
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
2013-08-09 17:21:03 +02:00