Remove unused get_random_child

This commit is contained in:
Kp 2013-08-18 23:13:16 +00:00
parent 0365b3600f
commit e8776caf16

View file

@ -1382,23 +1382,6 @@ int openable_doors_in_segment(object *objp)
}
// --------------------------------------------------------------------------------------------------------------------
// Randomly select a segment attached to *segp, reachable by flying.
int get_random_child(int segnum)
{
int sidenum;
segment *segp = &Segments[segnum];
sidenum = (d_rand() * 6) >> 15;
while (!(WALL_IS_DOORWAY(segp, sidenum) & WID_FLY_FLAG))
sidenum = (d_rand() * 6) >> 15;
segnum = segp->children[sidenum];
return segnum;
}
// --------------------------------------------------------------------------------------------------------------------
// Return true if placing an object of size size at pos *pos intersects a (player or robot or control center) in segment *segp.
int check_object_object_intersection(vms_vector *pos, fix size, segment *segp)