Commit graph

1383 commits

Author SHA1 Message Date
Chris Taylor cdfd06bbd6 Use the gadget-sent events in the dialogs in ui 2012-03-05 19:07:57 +08:00
Chris Taylor 6068bf961d All gadgets now send events 2012-03-03 20:12:25 +08:00
Chris Taylor e05a2d3483 Actually add editor data files and make sure DXX can find them 2012-03-03 16:02:16 +08:00
Chris Taylor 6124b1affc Increment version to 0.57.2 for Mac and RELEASE-NOTES 2012-03-03 13:36:17 +08:00
Chris Taylor a4be50fdfe Give the last use of a dialog in ui, in PopupMenu, a callback 2012-01-09 23:06:29 +08:00
zicodxx af6caef756 Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:19:12 +01:00
Chris Taylor 9c686ce92a Give the dialog in MessageBoxN a callback 2012-01-03 17:23:42 +08:00
Chris Taylor 200e66a839 Give the dialog in (also presently unused) MenuX a callback 2012-01-03 16:22:17 +08:00
Chris Taylor fdef129f7e Give the dialog in (presently unused) GetKeyCode a callback 2012-01-03 13:24:45 +08:00
Chris Taylor a5c4992c58 Give ui_get_filename a callback for its dialog. Happy new year 2012-01-02 15:49:08 +08:00
Chris Taylor 1c6ecbece0 Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros 2011-12-31 17:10:40 +08:00
Chris Taylor ff3f419c31 Remove redundant canvas, next and prev members in the UI_DIALOG struct 2011-12-18 20:33:51 +08:00
zicodxx b4bf4e8c75 break out of loop in event_send() in case window_send_event() closed the window to prevent invalid read on memory 2011-11-27 21:35:58 +01:00
zicodxx 1a89c345a8 Just as in Descent 2, let flares die in lava 2011-11-25 22:45:40 +01:00
zicodxx b3329c6c86 Fixed forgotten MALLOC in g3_draw_morphing_model crashing game when rendering morphing robot (created from matcen for example) 2011-11-25 11:40:41 +01:00
zicodxx 49649ab697 calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls 2011-11-24 11:30:29 +01:00
zicodxx 84b60ab017 Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled 2011-11-24 11:04:43 +01:00
zicodxx 517bc77692 Sliders can now be operated with Numpad arrows if numlock if off 2011-11-14 22:14:52 +01:00
Chris Taylor d1a995ef6d Make ui_userbox_do fully event-responsive 2011-11-14 19:27:04 +08:00
Chris Taylor 33b1b6118d Make ui_scroll_do fully event-responsive, make sure scrolling actually works by calling all controls' ui_*_do functions (like before) 2011-11-12 12:46:29 +08:00
Chris Taylor 1c305434f4 Make ui_radio_do fully event-responsive 2011-11-06 20:05:43 +08:00
Chris Taylor d8a1aaff32 Make ui_listbox_do fully event-responsive 2011-11-06 11:05:45 +08:00
Chris Taylor 744e51c877 Say when the event was handled for ui_inputbox_do (was already event-responsive) 2011-11-05 20:11:48 +08:00
Chris Taylor ee05f99a3c Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive 2011-11-05 19:43:54 +08:00
Chris Taylor d2d68bc4ee Make ui_checkbox_do fully event-responsive 2011-11-05 17:45:10 +08:00
Chris Taylor b15bbb982d Fix crash on exit for non-Linux, when it tries to show an editor warning (unfreed blocks) but doesn't have the images to render it 2011-11-05 17:23:20 +08:00
Chris Taylor 89b36e8be0 Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet) 2011-11-05 17:07:25 +08:00
zicodxx 2b6a62a5b9 Do not attempt to check for MULTI_PROTO_VERSION when requesting lite_info 2011-11-03 14:26:43 +01:00
zicodxx 1371874e0d Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:38 +01:00
Chris Taylor 1200f8017b Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog 2011-10-30 19:08:02 +08:00
Chris Taylor 91e0f976f7 Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit 2011-10-25 09:38:12 +08:00
Chris Taylor 5d6c06c723 Pass the event to ui_dialog_do_gadgets and use it in that immediate function 2011-10-23 17:07:18 +08:00
Chris Taylor 87c8c25580 Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
Chris Taylor 8e0579c4a6 Fix comparison is always false warning 2011-10-09 20:07:21 +08:00
Chris Taylor 3121fb4990 Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor 2011-10-09 18:31:44 +08:00
Chris Taylor 5f87108ba4 Initialise dyn_light using memset, fixing a warning 2011-10-09 18:25:33 +08:00
zicodxx fb775b35c3 Fixed set but unused variables 2011-09-27 01:31:17 +02:00
zicodxx bcdbff0665 Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables 2011-09-26 23:00:23 +02:00
zicodxx aafc5ec877 Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes 2011-09-26 20:22:35 +02:00
zicodxx d8263a85b6 Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent() 2011-09-26 19:15:39 +02:00
zicodxx c2b3c64314 Code consistency checks by _Tyr_; Fixed set but unused variables 2011-09-26 19:03:12 +02:00
zicodxx 22316fa5d6 Code consistency checks by _Tyr_; Fixed set but unused variables 2011-09-26 18:58:06 +02:00
zicodxx 80e69421d8 Fixed misuse of gr_bitblt_find_transparent_area() caused rear view to be shifted on some cockpits 2011-09-25 01:01:51 +02:00
zicodxx 0df7146226 Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone 2011-09-24 22:03:33 +02:00
zicodxx 4e299e4f83 Consistency check for segment number in find_vector_intersection() and obj_create(); Added more debug output for invalid segment numberin get_seg_masks() 2011-09-24 11:15:24 +02:00
zicodxx 7a4d7e3bc4 When restoring Coop players and make turn them into ghosts perform a check if this player is actually a valid player so we do not just blindly use any object number from a possibly uninitialized player structure 2011-09-23 19:48:45 +02:00
zicodxx 8f483e690b Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me 2011-09-21 20:03:41 +02:00
zicodxx 60f8606813 Streamlined joining, rejoining, disconnecting players and timeouts, getting rid of unwanted rejoin messages and let host remove a player for good without rejoining it via pdata packet to really get rid of lossy or unwanted players; Care for rollover of pkt_num of stored mdata packets 2011-09-21 12:04:09 +02:00
zicodxx 5f17f6a40b Removed saving/restoring the state of Packet Loss Prevention from Netgame profiles 2011-09-19 13:41:58 +02:00
zicodxx 3cad8885d4 Reworked Packet Loss Prevention: If an important packet could not be recovered until it timed out, dump player who failed sending/receiving it; Noloss queue can proces spackets until a certain traffic has been reached; In main UDP frame schedule different types of packets depending on PPS to decrease traffic produced in one frame, hopefully preventing too much loss in high-traffic situations; Small code cleanups; Added new dump signal for loss of important packet; When dumping player also disconnect that one in case the dumped player does not accept the signal 2011-09-19 13:01:08 +02:00