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2012-01-03 13:24:45 +08:00
2d Fixed set but unused variables 2011-09-27 01:31:17 +02:00
3d Fixed forgotten MALLOC in g3_draw_morphing_model crashing game when rendering morphing robot (created from matcen for example) 2011-11-25 11:40:41 +01:00
arch break out of loop in event_send() in case window_send_event() closed the window to prevent invalid read on memory 2011-11-27 21:35:58 +01:00
d1x-rebirth.xcodeproj Define USE_TRACKER for Mac OS X, remove reference to deleted cfile.h 2011-09-13 09:41:08 +08:00
debian Changed my eMail address 2011-07-19 22:00:25 +02:00
editor Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros 2011-12-31 17:10:40 +08:00
English.lproj Keep copyright information up to date 2011-07-19 11:36:12 +02:00
iff Fixed set but unused variables 2011-09-27 01:31:17 +02:00
include Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros 2011-12-31 17:10:40 +08:00
main Just as in Descent 2, let flares die in lava 2011-11-25 22:45:40 +01:00
maths Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
mem When running out of memory slots, do not try to print detailed info as it will only call a negative array index 2010-11-09 17:45:24 +01:00
misc Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent() 2011-09-26 19:15:39 +02:00
texmap Fixed set but unused variables 2011-09-27 01:31:17 +02:00
tracker
ui Give the dialog in (presently unused) GetKeyCode a callback 2012-01-03 13:24:45 +08:00
utilities
CHANGELOG.txt Give the dialog in (presently unused) GetKeyCode a callback 2012-01-03 13:24:45 +08:00
COPYING.txt
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d1x-rebirth.bmp
d1x-rebirth.desktop Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent() 2011-09-26 19:15:39 +02:00
d1x-rebirth.xpm
d1x.ini Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:20 +02:00
D1X.make Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again 2010-10-10 18:42:53 +08:00
d1xgl-Info.plist Keep copyright information up to date 2011-07-19 11:36:12 +02:00
INSTALL.txt Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:20 +02:00
README.txt Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:20 +02:00
RELEASE-NOTES.txt Fixed set but unused variables 2011-09-27 01:31:17 +02:00
SConstruct Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages 2011-11-02 01:04:38 +01:00

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                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   This version of D1X is based on livnas release of d1x-1.43.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent I port - called D1X-Rebirth.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zico [at] dxx-rebirth [dot] com


1. Features:
============

   DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.

   For example:
   * Plays Descent and Descent 2 and all their AddOns and third-party levels.
   * DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS (9/X) and Windows (2000, XP, Vista, 7). Still the code can be compiled on many other systems as well.
   * OpenGL provides a fast and smooth rendering - even on low-end systems.
   * Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
   * Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
   * If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
   * Joystick, Keyboard and Mouse can be used simultaneously.
   * The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
   * Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
   * Both games can utilize special AddOn packs to replace or expand the original game content.
   * Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
   * The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
   * Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
   * Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
   * Mac Command keys are now working - see F1 Help. Command-Q works much like a normal Mac program
   * Even more ...


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D1X-Rebirth supports Multiplayer over UDP/IP.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zico [at] dxx-rebirth [dot] com