calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls

This commit is contained in:
zicodxx 2011-11-24 11:30:29 +01:00
parent 84b60ab017
commit 49649ab697
2 changed files with 3 additions and 2 deletions

View file

@ -3,6 +3,7 @@ D1X-Rebirth Changelog
20111124
--------
main/collide.c, main/collide.h, main/fireball.c, main/game.c: Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled
main/physics.c: calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls
20111114
--------

View file

@ -579,8 +579,8 @@ void do_physics_sim(object *obj)
if (wall_part != 0 && moved_time>0 && (hit_speed=-fixdiv(wall_part,moved_time))>0)
collide_object_with_wall( obj, hit_speed, WallHitSeg, WallHitSide, &hit_info.hit_pnt );
else
scrape_object_on_wall(obj, WallHitSeg, WallHitSide, &hit_info.hit_pnt );
scrape_object_on_wall(obj, WallHitSeg, WallHitSide, &hit_info.hit_pnt );
Assert( WallHitSeg > -1 );
Assert( WallHitSide > -1 );