Kp
8836e1750a
Pass local_multires_gauge_graphic to draw_weapon_info
2015-04-26 20:15:55 +00:00
Kp
11b144ff43
Pass local_multires_gauge_graphic to draw_weapon_info_sub
2015-04-26 20:15:55 +00:00
Kp
d3b20d60b6
Pass local_multires_gauge_graphic to draw_keys
2015-04-26 20:15:55 +00:00
Kp
d12c0162cb
Pass local_multires_gauge_graphic to draw_one_key
2015-04-26 20:15:54 +00:00
Kp
1e9b0c5e39
Pass local_multires_gauge_graphic to draw_player_ship
2015-04-26 20:15:54 +00:00
Kp
4b056a8a99
Pass local_multires_gauge_graphic to draw_shield_bar
2015-04-26 20:15:54 +00:00
Kp
2185552f53
Pass local_multires_gauge_graphic to draw_invulnerable_ship
2015-04-26 20:15:54 +00:00
Kp
2b3250ee3f
Pass local_multires_gauge_graphic to draw_afterburner_bar
2015-04-26 20:15:54 +00:00
Kp
a7f74bd383
Pass local_multires_gauge_graphic to draw_energy_bar
2015-04-26 20:15:54 +00:00
Kp
f7abe3b2e1
Pass local_multires_gauge_graphic to draw_wbu_overlay
2015-04-26 20:15:54 +00:00
Kp
d5a446381b
Pass local_multires_gauge_graphic to cockpit_decode_alpha
2015-04-26 20:15:54 +00:00
Kp
f7f4ec8ee8
Pass local_multires_gauge_graphic to sb_show_lives
2015-04-26 20:15:54 +00:00
Kp
0493737c79
Pass local_multires_gauge_graphic to hud_show_lives
2015-04-26 20:15:54 +00:00
Kp
1c11d731ec
Pass local_multires_gauge_graphic to draw_primary_ammo_info
2015-04-26 20:15:53 +00:00
Kp
980d161119
Split draw_weapon_boxes
2015-04-26 20:15:53 +00:00
Kp
c2f39d9b0f
Pass local_multires_gauge_graphic to hud_show_flag
2015-04-26 20:15:53 +00:00
Kp
59c9b54814
Pass local_multires_gauge_graphic to hud_show_orbs
2015-04-26 20:15:53 +00:00
Kp
f9fc9660a5
Pass local_multires_gauge_graphic to hud_show_keys
2015-04-26 20:15:53 +00:00
Kp
ff8d7d754a
Pass local_multires_gauge_graphic to show_homing_warning
2015-04-26 20:15:53 +00:00
Kp
1aa91b95af
Pass local_multires_gauge_graphic to sb_show_score
2015-04-26 20:15:53 +00:00
Kp
4ff86bc63a
Pass local_multires_gauge_graphic to hud_gauge_bitblt
2015-04-26 20:15:53 +00:00
Kp
1845769717
Pass local_multires_gauge_graphic to hud_bitblt
2015-04-26 20:15:53 +00:00
Kp
ff0ed0288f
Cache hiresmode at function scope
2015-04-26 20:15:53 +00:00
Kp
b5b6a10688
Move gauges HIRESMODE lookup into method
2015-04-26 20:15:53 +00:00
Kp
c599cde8a4
Factor out statusbar key drawing
2015-04-26 20:15:52 +00:00
Kp
69073bd6b0
Reduce writes to draw_invulnerable_ship::time
2015-04-26 20:15:52 +00:00
Kp
fa401cd1d8
Convert PAGE_IN_GAUGE to ternary operator
2015-04-26 20:15:52 +00:00
Kp
4156fabddb
Only page in needed key gauges
2015-04-26 20:15:52 +00:00
Kp
275cb40595
Factor out paging in gauges
2015-04-26 20:15:52 +00:00
Kp
b94e5bd2e7
Factor out key drawing
2015-04-26 20:15:52 +00:00
Kp
cca163fc30
Split select_weapon
2015-04-26 20:15:52 +00:00
Kp
f789e29b41
Simplify check_to_use_primary
2015-04-26 20:15:52 +00:00
Kp
610f603ebf
Pass weapon_name to select_weapon
2015-04-26 20:15:52 +00:00
Kp
d161b17191
Factor out shareware/unusable weapon handling
2015-04-26 20:15:51 +00:00
Kp
10b9206a9b
Split do_weapon_select
2015-04-26 20:15:51 +00:00
Kp
4d046c5336
Split auto_select_weapon
2015-04-26 20:15:51 +00:00
Kp
8e5a63700b
Use enum class for ai_mode
2015-04-26 20:15:51 +00:00
Kp
f15ec9c86a
Use enum for AIM constants
2015-04-26 20:15:51 +00:00
Kp
e883d7c872
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
Kp
f8ac14b737
Convert mvelib to vector<uint8_t>
2015-04-26 20:15:51 +00:00
Kp
c3925353fd
Use null_sentinel_iterator for PHYSFS_list_t
2015-04-26 20:15:51 +00:00
Kp
143c536c77
Use PHYSFS_list_t for more functions
2015-04-26 20:15:50 +00:00
Kp
44adc83ca4
Use std::remove_if in file_get*list
2015-04-26 20:15:50 +00:00
Kp
f00ec13c0f
Use std::move_backward for file_getdirlist
2015-04-26 20:15:50 +00:00
Kp
fd6ac87c25
Fix trigger_none checks
2015-04-26 20:15:50 +00:00
Kp
5d0a640449
Always inline PHYSFS check functions
...
The checking is done at compile time, so force them inline to ensure
the optimizer recognizes constants.
2015-04-26 20:15:50 +00:00
Kp
23364a5862
Remove warn_unused_result from vm_vec_normalize
...
Some callers want the side effect of normalizing the argument and do not
need the magnitude. Per report from btb, the warning broke the OS X
build.
Reported-by: btb <5e4bd5c73f (commitcomment-10899878)
>
Fixes: 5e4bd5c73f
("vm_vec_delta_ang: check for vm_vec_copy_normalize failure")
2015-04-25 16:56:25 +00:00
Bradley Bell
1b08ed9aff
disable non-working clang support in travis
2015-04-25 16:54:05 +00:00
Kp
6d2d0f33fa
Merge 'Use Travis for CI' into unification/master
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/54 >
2015-04-25 16:51:49 +00:00
Kp
65a0d35678
Remove bogus Int3 in object_to_object_visibility
...
A Future Pilot reports that find_vector_intersection can return an
unhandled fate. When Int3 is enabled, this crashes the game. Replace
the Int3 with a debug print.
Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633 >
2015-04-24 01:39:35 +00:00