zicodxx
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ca9e82fe80
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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2f23a099c7
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Deletion of unused code
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2007-07-16 02:46:47 +00:00 |
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zicodxx
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c19d49d65d
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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90e50806ba
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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f3ae339f9f
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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38cde9ec87
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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67531a86d0
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complete removal of hmiplay-code usage
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2007-06-15 08:10:19 +00:00 |
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zicodxx
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c3fa1eb778
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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f912c9efa6
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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ecf8a53e0c
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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93d9688d6b
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SDL-related fix for MinGW
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2007-03-31 07:54:09 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
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md2211
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2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
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2007-03-12 21:56:41 +00:00 |
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zicodxx
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7f51bf5ef5
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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md2211
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a8b288748c
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
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zicodxx
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226d5140d0
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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5e8c424b5c
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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md2211
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10eedf6611
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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zicodxx
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9a30b3608f
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improved joystick code for more buttons
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2006-11-02 13:35:18 +00:00 |
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md2211
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f147939913
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Another fix for crash on -nosound
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2006-10-27 17:53:22 +00:00 |
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md2211
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a65fd40487
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Fix for crash with -nosound and looped sound volume adjustment
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2006-10-24 16:18:50 +00:00 |
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md2211
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f1706cf2ec
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* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
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2006-10-18 17:08:59 +00:00 |
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md2211
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74f4d94349
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* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
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2006-10-17 20:52:09 +00:00 |
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zicodxx
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16dbe4f797
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improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
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2006-10-16 23:21:53 +00:00 |
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zicodxx
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4f153cf8b1
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re-activated Weapon Keys menu - aka D1X keys
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2006-10-15 23:42:14 +00:00 |
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zicodxx
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1364ea9f89
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menu-related fixes
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2006-10-11 19:08:15 +00:00 |
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zicodxx
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0b2b1dd4dc
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if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
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2006-10-10 09:53:25 +00:00 |
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zicodxx
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ca9d4217ed
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don't give GL extensions on release build, code cleanup
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2006-10-08 23:18:07 +00:00 |
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zicodxx
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2591bc436b
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:09:41 +00:00 |
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zicodxx
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5922475e89
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implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
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zicodxx
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2badf8fcde
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added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
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zicodxx
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83adda4224
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added mouse in menus - part 2
|
2006-09-30 23:36:09 +00:00 |
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zicodxx
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669eed87ce
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fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
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2006-09-29 21:42:06 +00:00 |
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zicodxx
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8778e9c012
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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zicodxx
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a15ae0ec08
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added variable aspect function, changed cmd-help, changed ini file
|
2006-05-06 09:44:21 +00:00 |
|
zicodxx
|
47e2ce9c98
|
added 16to10 support
|
2006-04-08 18:54:15 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
|
2006-04-03 21:16:17 +00:00 |
|
michaelstather
|
bf476e1dae
|
The new build system for d1x
|
2006-04-03 17:36:27 +00:00 |
|
michaelstather
|
27a39f1539
|
The new build system for d1x
|
2006-04-03 17:34:30 +00:00 |
|
michaelstather
|
03c6ba5770
|
The new build system for d1x
|
2006-04-03 17:32:39 +00:00 |
|
zicodxx
|
cde0244a09
|
initial import
|
2006-03-20 16:43:15 +00:00 |
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