Kp
c7d53e9401
Pass up return value of maybe_steal_flag_item
2017-02-26 00:00:01 +00:00
Kp
673baa15e9
Clear FakingInvul when enabling real invulnerability
2017-02-26 00:00:01 +00:00
Kp
8a89313ec4
Move compute_segment_center body to dcx
2017-02-22 03:05:44 +00:00
Kp
892d450022
Move compute_center_point_on_side body to dcx
2017-02-22 03:05:43 +00:00
Kp
df54e345fe
Remove write-only fvi_hit_seg
2017-02-22 03:05:43 +00:00
Kp
08e4a6e620
Use stdint constants for some INT*_MAX
...
clang becomes confused trying to determine which vm_distance_squared
constructor to use for a literal input of 0x7fffffffffffffff, even
though the size of the input requires it to be `long` and only one
constructor can take a `long`. Switch from an explicit
0x7fffffffffffffff to the symbolic constant INT64_MAX, which has the
same value, but a platform-appropriate suffix to force the compiler to
pick the right type.
For general clarity, switch some other instances of integer maximum
literals to symbolic constants of the same value.
This commit has no effect on the generated code (except for changes to
line numbers).
Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/pull/324 >
Fixes: 17208cca79
("Disallow int for vm_distance_squared")
2017-02-22 03:05:43 +00:00
Chris Taylor
05b8cc4897
Exit GameProcessFrame() when game over
...
After getting game over, playing a demo would result in the 'Game Over' banner being shown. When loading a saved game, it would fail an assert when trying to obj_delete a NULL Dead_player_camera in dead_player_end().
2017-02-20 08:04:55 +08:00
Chris Taylor
b17a9f8550
start_time() time when game over
...
After getting game over, the game would be stopped when playing a demo or loading a saved game. This is now fixed.
2017-02-20 08:04:55 +08:00
Kp
dc090958d1
Reduce D1 spreadfire cost
...
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322 >
Analyzed-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322#issuecomment-280896375 >
Fixes: 10ff2b9ea2
("Change Primary_weapon_to_weapon_info key to weapon_id_type")
2017-02-19 19:33:45 +00:00
Kp
6cd6189681
Never pass nullptr to ai_door_is_openable
...
When objp is nullptr, ai_door_is_openable assumes Buddy_objnum is a
valid object number, but this assumption is not guaranteed to be true.
When it is false, the game crashes. This crash can be triggered by a
brain robot trying to make nearby robots snipe.
Fix the crash by passing the robot of interest.
Reported-by: Yarn <http://www.dxx-rebirth.com/frm/index.php/topic,2165.0.html >
2017-02-19 19:33:45 +00:00
Kp
859b399d20
Use mask for Secondary_last_was_super
2017-02-19 19:33:45 +00:00
Kp
aeb452f715
Fold do_weapon_n_item_stuff toggle sound
2017-02-19 19:33:44 +00:00
Kp
7c658fd8cd
Use mask for Primary_last_was_super
2017-02-19 19:33:44 +00:00
Kp
16dde117fd
Reduce scope of state_restore_all_sub j
2017-02-19 19:33:44 +00:00
Kp
a6cd87613c
Pass polymodel &to free_model
2017-02-19 19:33:44 +00:00
Kp
1a7659897a
Pass canvas to draw_model_picture
2017-02-19 19:33:44 +00:00
Kp
b02e2e9a3a
Use range_for in draw_polygon_model
2017-02-19 19:33:44 +00:00
Kp
39071d124d
Pass canvas to draw_polygon_model
2017-02-19 19:33:43 +00:00
Kp
92d1637b5a
Pass canvas to show_time
2017-02-19 19:33:43 +00:00
Kp
91a3e0f27a
Pass canvas to sb_show_lives
2017-02-19 19:33:43 +00:00
Kp
8a6be6e17f
Pass canvas to hud_show_lives
2017-02-19 19:33:43 +00:00
Kp
0aaf425dab
Pass canvas to hud_show_shield
2017-02-19 19:33:43 +00:00
Kp
34895edc52
Pass canvas to hud_show_cloak_invuln
2017-02-19 19:33:43 +00:00
Kp
13e9a38c7b
Pass canvas to hud_show_weapons
2017-02-19 19:33:42 +00:00
Kp
16718be160
Pass canvas to hud_show_secondary_weapons_mode
2017-02-19 19:33:42 +00:00
Kp
ecf53f967d
Pass canvas to hud_show_primary_weapons_mode
2017-02-19 19:33:42 +00:00
Kp
bbfe38cecc
Pass canvas to hud_printf_vulcan_ammo
2017-02-19 19:33:42 +00:00
Kp
4206c68f44
Pass canvas to hud_set_vulcan_ammo_fontcolor
2017-02-19 19:33:42 +00:00
Kp
3eb84e9dd2
Pass canvas to hud_set_secondary_weapon_fontcolor
2017-02-19 19:33:42 +00:00
Kp
499ac14241
Pass canvas to hud_set_primary_weapon_fontcolor
2017-02-19 19:33:41 +00:00
Kp
d5a197e7f3
Pass canvas to draw_primary_ammo_info
2017-02-19 19:33:41 +00:00
Kp
ddb5f1c6ce
Pass canvas to draw_secondary_ammo_info
2017-02-19 19:33:41 +00:00
Kp
e4848e09ef
Pass canvas to draw_ammo_info
2017-02-19 19:33:41 +00:00
Kp
51488e446f
Pass canvas to show_bomb_count
2017-02-19 19:33:41 +00:00
Kp
b45de8592a
Pass canvas to hud_show_homing_warning
2017-02-19 19:33:41 +00:00
Kp
0e1a670694
Pass canvas to sb_show_score_added
2017-02-19 19:33:41 +00:00
Kp
1ebfb6c6e5
Cache canvas in draw_keys_state
2017-02-19 19:33:40 +00:00
Kp
4b1c0f4198
Combine draw_keys_state subtypes
2017-02-19 19:33:40 +00:00
Kp
205b9ddae4
Pass multires_gauge_graphic to HUD_SCALE_X_AR, HUD_SCALE_Y_AR
2017-02-19 19:33:40 +00:00
Kp
e3699252f7
Pass multires_gauge_graphic to HUD_SCALE_X, HUD_SCALE_Y
2017-02-19 19:33:40 +00:00
Kp
c64152fe79
Pass multires_gauge_graphic to BASE_WIDTH, BASE_HEIGHT
2017-02-19 19:33:40 +00:00
Kp
463fe1f643
Pass canvas to sb_show_score
2017-02-19 19:33:40 +00:00
Kp
7c25caafa6
Pass canvas to hud_show_score_added
2017-02-19 19:33:39 +00:00
Kp
19318b7e74
Pass canvas to hud_show_timer_count
2017-02-19 19:33:39 +00:00
Kp
960ba8a9d2
Pass canvas to hud_show_score
2017-02-19 19:33:39 +00:00
Kp
530856f909
Pass canvas to hud_gauge_bitblt
2017-02-19 19:33:39 +00:00
Kp
d0bc9c1703
Pass canvas to hud_bitblt
2017-02-19 19:33:39 +00:00
Kp
d98a18583b
Pass canvas to hud_bitblt_free
2017-02-19 19:33:39 +00:00
Kp
1e13617c3e
Pass canvas to hud_show_afterburner
2017-02-19 19:33:39 +00:00
Kp
4947779952
Pass canvas to hud_show_energy
2017-02-19 19:33:38 +00:00