Commit graph

131 commits

Author SHA1 Message Date
zicodxx d457f9430d Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx d2365d65f0 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
zicodxx 10f39559bf Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx f3d8d50a94 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
zicodxx b6f477a398 Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
zicodxx 66ed0f62f1 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:27:58 +00:00
kreatordxx 5cadba2207 print a more meaningful message when SDL fails to initialise OpenGL 2007-11-10 08:53:21 +00:00
zicodxx 2d32bb7b3e Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code 2007-10-31 00:49:45 +00:00
zicodxx 453cf2d609 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 9577e61339 Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx b31fd2367e Changed name for Window Boxes - preventing redundancy in Windows build 2007-10-07 14:05:18 +00:00
zicodxx facee57d1f Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 6391e10c83 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 2bc4cd32bb Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
zicodxx 2434d100a8 FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 3354c26219 Even more FindArg cleanups 2007-07-22 20:56:23 +00:00
zicodxx faa6122a4a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx 8e2aa8ea2a Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx 977084d457 Deletion of unused code 2007-07-16 02:46:47 +00:00
zicodxx 29ef28bef3 Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx a2a6959d39 Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx cf14254e01 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx b7f02568c0 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx 5bcb0e1ed5 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
kreatordxx 0de587cadf make sure gl functions are not called before OpenGL is initialised, when fullscreen switching 2007-05-23 11:34:53 +00:00
zicodxx d758d1bda6 update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx 49eaa12468 removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
kreatordxx 4ff4ddd0a3 include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
kreatordxx 55bd12c349 remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kreatordxx 21c844b377 remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl 2007-03-21 12:35:35 +00:00
kreatordxx 751cbe1a91 add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
zicodxx b8b765e9a9 removed -gl_transparency debug message 2007-02-02 13:30:31 +00:00
zicodxx b8d2f3e038 don't draw bombs with transparency even if -gl_transparency is enabled 2007-02-02 12:58:59 +00:00
zicodxx f9788e5b5f added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx d4de0c28d3 write screenshots to subdirectory 2007-01-25 10:30:33 +00:00
zicodxx a58dc03bab special WINDOWS fixes and cleanups, corrected automated UDP broadcast 2007-01-22 10:40:14 +00:00
zicodxx 31ef2e7066 in g3_draw_sphere align rad according to canvas so it is always in round shape 2007-01-20 17:18:42 +00:00
zicodxx 8382861962 gr_upixelc now able to scale pixels to current resolution 2007-01-19 19:52:11 +00:00
kreatordxx 72a4f98889 allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory 2006-12-29 09:50:21 +00:00
kreatordxx a59b4363ad avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS) 2006-12-24 07:38:33 +00:00
kreatordxx ae2621d33b use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS) 2006-12-24 01:49:43 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx 8cc35e82c7 command-line to set glScissor off if needed 2006-11-02 01:24:10 +00:00
zicodxx 8de8a3f968 made lines width scale to resolution; fixed compiler warnings 2006-10-20 23:18:04 +00:00
zicodxx d350a6b244 make write_bmp use PhysFS 2006-10-19 09:38:07 +00:00
md2211 8f004f86a6 Fix for inherent limitation of pow2ize() and wrong description thereof 2006-10-17 18:19:20 +00:00
zicodxx fd2090c761 fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
zicodxx a38b0674b4 once again better restricion for glClear while screen change 2006-10-13 09:58:31 +00:00
zicodxx 5510ef2d44 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:32 +00:00
zicodxx 18974b921a re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
zicodxx 9967ade7fb windows-related ogl code cleanups 2006-10-10 14:57:10 +00:00
zicodxx a1dcf39e3b if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
zicodxx fd609ae169 introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
zicodxx fb5445e09a print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
zicodxx 09ae63542c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx a86ae94762 scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx 76707efea7 new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
zicodxx a522685568 made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
zicodxx 7e3d272f62 show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:27:18 +00:00
zicodxx 8dac6902ef disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death 2006-07-16 15:55:10 +00:00
zicodxx 05b378230d improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
zicodxx 1081f38953 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:44 +00:00
zicodxx 249088e477 added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting 2006-05-05 13:24:29 +00:00
zicodxx c695946bab changed ogl_loadtexture to deal with transparent walls 2006-04-23 13:50:29 +00:00
zicodxx 0d0887ff75 small hack to prevent undefinied reference in windows build. need to be resolved 2006-04-16 05:12:31 +00:00
zicodxx 7a26d08501 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:44 +00:00
zicodxx 4664ea8bea added 16to10 support 2006-04-08 18:54:35 +00:00
zicodxx 394cd7fe63 added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini 2006-04-08 15:12:26 +00:00
zicodxx 2d1c7c02d7 added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:40 +00:00
zicodxx 767ad29e19 set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen 2006-03-28 12:04:16 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00