dxx-rebirth/arch/ogl
2007-04-05 13:23:44 +00:00
..
glx.c initial import 2006-03-20 17:12:09 +00:00
gr.c remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
internal.h introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
Makefile.am initial import 2006-03-20 17:12:09 +00:00
ogl.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
sdlgl.c re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
wgl.c initial import 2006-03-20 17:12:09 +00:00