kreatordxx
|
d7e33667bf
|
Make the game screen into a \'window\', handling events through event_process
|
2009-08-10 10:47:17 +00:00 |
|
kreatordxx
|
16f615c6ff
|
Make game.c more similar between D1X and D2X, making related changes to other files (\!)
|
2009-07-01 11:35:33 +00:00 |
|
kreatordxx
|
af0c2db749
|
Split game.c into game.c, gamecntl.c and gamerend.c like d2x
|
2009-06-07 11:28:12 +00:00 |
|
kreatordxx
|
78d9b8f15f
|
Make inferno.c more similar between D1X and D2X
|
2009-05-31 07:20:26 +00:00 |
|
kreatordxx
|
ab40bd7566
|
Add include directives for last commit (whoops)
|
2009-05-22 10:53:14 +00:00 |
|
kreatordxx
|
45ba0ca307
|
Add new window system, not used yet
|
2009-05-21 12:16:39 +00:00 |
|
kreatordxx
|
d7d319624b
|
Add option to force either Redbook or Jukebox to use the playing order for the game CD
|
2009-05-06 12:19:28 +00:00 |
|
kreatordxx
|
f139dda3a6
|
Make some files more similar between D1X and D2X
|
2009-05-03 12:31:30 +00:00 |
|
kreatordxx
|
db27b1723d
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
|
kreatordxx
|
36e6885115
|
Disable network support for Mac OS X for now
|
2009-04-30 12:30:14 +00:00 |
|
zicodxx
|
85b086c0ef
|
Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
|
2009-04-09 07:41:30 +00:00 |
|
zicodxx
|
0c36fecb42
|
Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
|
2009-03-20 12:10:38 +00:00 |
|
zicodxx
|
0fc0fff7f1
|
Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
|
2009-03-04 21:04:43 +00:00 |
|
kreatordxx
|
f149ace782
|
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
|
2009-03-03 12:55:27 +00:00 |
|
zicodxx
|
abf43c66f8
|
Small positional correction for homing-warning bitmap
|
2009-02-23 10:21:25 +00:00 |
|
zicodxx
|
80debdb4d5
|
Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow
|
2009-02-23 10:15:23 +00:00 |
|
kiplingw
|
586b27ed99
|
Updated: d1x-rebirth CHANGELOG.txt...
|
2009-02-23 00:39:19 +00:00 |
|
zicodxx
|
43190e625e
|
Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object
|
2009-02-22 10:53:10 +00:00 |
|
zicodxx
|
d7a8f5ad84
|
Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible
|
2009-02-17 11:34:16 +00:00 |
|
zicodxx
|
5618f08d2d
|
Added list to keep trace of received PDATA packets so receiver won't interpret them several times
|
2009-02-15 19:03:57 +00:00 |
|
zicodxx
|
30590cf3b1
|
When creating new player, make sure string is long enough for use with players dir
|
2009-02-09 10:59:59 +00:00 |
|
zicodxx
|
e6b7867b27
|
Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore
|
2009-02-09 10:52:42 +00:00 |
|
zicodxx
|
4ee0b415ad
|
Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field
|
2009-02-08 12:55:50 +00:00 |
|
zicodxx
|
ecbcec78d3
|
Fixed connect-state mess in order of kmatrix flow
|
2009-02-08 12:49:27 +00:00 |
|
zicodxx
|
177a49ac63
|
Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything
|
2009-02-06 09:40:00 +00:00 |
|
zicodxx
|
5c566411e1
|
Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max
|
2009-02-03 10:56:22 +00:00 |
|
zicodxx
|
39ce196542
|
Removed MULIT_POS_* hanldings as these signals are not created anymore
|
2009-02-02 10:56:12 +00:00 |
|
zicodxx
|
21d9308934
|
Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps
|
2009-02-02 09:02:29 +00:00 |
|
zicodxx
|
fd8b425243
|
Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera
|
2009-02-02 08:49:58 +00:00 |
|
zicodxx
|
f84a267dd1
|
Added Packet-loss prevention code for Netgames
|
2009-01-31 23:47:15 +00:00 |
|
kreatordxx
|
cb9afb9bdf
|
Last track is endgame track for any audio CD, endgame track not played when a level is started, jukebox/redbook works in game even if no MIDI songs
|
2009-01-31 06:37:43 +00:00 |
|
zicodxx
|
b63f988d37
|
New level render order for better seperation and blending between transculent level geometry and sprites
|
2009-01-30 11:50:25 +00:00 |
|
kreatordxx
|
cf8981eb76
|
Update version to 0.55.1 for Mac
|
2009-01-26 05:41:45 +00:00 |
|
zicodxx
|
6ba4be9e2b
|
Changed function naming convention in netdrv and below to general Descent code convention
|
2009-01-26 05:01:18 +00:00 |
|
zicodxx
|
1acc8031b6
|
Removed some old code to smooth FrameTime we don't need anymore
|
2009-01-24 22:44:57 +00:00 |
|
zicodxx
|
21738cdd2c
|
New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all
|
2009-01-22 12:30:32 +00:00 |
|
zicodxx
|
3699f316cc
|
Took out old missile tracking code to be selectable over command-line to preserve consistency
|
2009-01-17 11:11:07 +00:00 |
|
zicodxx
|
e6c160ca85
|
Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
|
2009-01-17 11:02:59 +00:00 |
|
zicodxx
|
cf5c44321c
|
Error handling while dumping TGA file - (partially) Patch by v66r
|
2009-01-16 00:12:04 +00:00 |
|
zicodxx
|
e04250e266
|
Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
|
2009-01-15 23:58:36 +00:00 |
|
zicodxx
|
c37285c217
|
Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
|
2009-01-15 20:55:35 +00:00 |
|
zicodxx
|
007e23461e
|
Cleaning up the mess from revision 892...
|
2009-01-15 01:05:31 +00:00 |
|
kiplingw
|
0b25644600
|
Updated: Change log...
|
2009-01-14 19:58:58 +00:00 |
|
zicodxx
|
6038280726
|
Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
|
2009-01-13 16:53:10 +00:00 |
|
kreatordxx
|
81de582264
|
Use a 2D array to allow playing of songs by track number in future
|
2009-01-13 12:39:03 +00:00 |
|
zicodxx
|
f1544295dd
|
Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
|
2009-01-13 01:19:19 +00:00 |
|
md2211
|
edfe0e0b47
|
Debian packaging scripts
|
2008-12-30 22:14:06 +00:00 |
|
kreatordxx
|
b7a0db130b
|
Increment Mac version number, update project for latest Xcode
|
2008-12-27 09:19:19 +00:00 |
|
kiplingw
|
3afde73ac6
|
Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug...
|
2008-12-27 04:23:56 +00:00 |
|
kreatordxx
|
b848edbdef
|
Now the Mac D1X command keys work (whoops)
|
2008-12-24 06:09:53 +00:00 |
|