zicodxx
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d2365d65f0
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
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zicodxx
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10f39559bf
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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b6f477a398
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Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
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2008-01-29 14:49:54 +00:00 |
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zicodxx
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66ed0f62f1
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:27:58 +00:00 |
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kreatordxx
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5cadba2207
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print a more meaningful message when SDL fails to initialise OpenGL
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2007-11-10 08:53:21 +00:00 |
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zicodxx
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2d32bb7b3e
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
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2007-10-31 00:49:45 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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9577e61339
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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b31fd2367e
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Changed name for Window Boxes - preventing redundancy in Windows build
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2007-10-07 14:05:18 +00:00 |
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zicodxx
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facee57d1f
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Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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6391e10c83
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If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
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2007-08-28 00:01:25 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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3354c26219
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
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faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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977084d457
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Deletion of unused code
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2007-07-16 02:46:47 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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cf14254e01
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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b7f02568c0
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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kreatordxx
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0de587cadf
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make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
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2007-05-23 11:34:53 +00:00 |
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zicodxx
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d758d1bda6
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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49eaa12468
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removed deprecated Makefile stuff
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2007-05-03 15:16:27 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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89ec716e75
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
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2007-02-09 12:38:21 +00:00 |
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zicodxx
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b8b765e9a9
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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b8d2f3e038
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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a58dc03bab
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
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zicodxx
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31ef2e7066
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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8382861962
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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kreatordxx
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72a4f98889
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory
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2006-12-29 09:50:21 +00:00 |
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kreatordxx
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a59b4363ad
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avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
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2006-12-24 07:38:33 +00:00 |
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kreatordxx
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ae2621d33b
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use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
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2006-12-24 01:49:43 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
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8de8a3f968
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made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:18:04 +00:00 |
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zicodxx
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d350a6b244
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make write_bmp use PhysFS
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2006-10-19 09:38:07 +00:00 |
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md2211
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8f004f86a6
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Fix for inherent limitation of pow2ize() and wrong description thereof
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2006-10-17 18:19:20 +00:00 |
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zicodxx
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fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
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