This reduces the call depth by one, and eliminates a load of a global
variable that always has the value MULTI_PROTO_UDP. It adds a load of
the address of the empty dispatch object. Overall, this should be an
improvement.
This reverts commit 2bed74b056. The host
authority functionality, though important, is less important than basic
stability. Exposing the game window during this period causes various
problems, since drawing the window runs game logic:
- On escape from the final level of a mission, the player escapes the mine
twice.
- The game window is freed prematurely during the cleanup after finishing the
mission. This later leads to a use-after-free while trying to return to the
main menu.
- Game sounds continue to play in the background while the kmatrix window is
open.
- There is a brief flash of a game after exiting the kmatrix window, before the
next level initializes completely and the player warps to the correct start
spot.
Remove the logic to expose the game window during this fragile time. If this
breaks the host authority code, that will need to be fixed differently.
Fixes: 2bed74b056 ("During kmatrix bring up Game_wind againso the host can still follow the game - becomes necessary later with host-authority functions")
`const auto &&` deduces a type that is always const, which breaks the
SDL-only build. Use cg3s_point explicitly, so that the type is const
for OpenGL and mutable for SDL-only.
Fixes: ec6a78c481 ("Use enum class for marker index types")
Commit 6d3dce4e16 and commit
61f186bc18 tightened type checking for
texture values, and fixed all affected sites in the OpenGL build. The
SDL-only build had additional code paths that were not noticed or fixed.
This commit fixes those paths.
Commit cb2b844 and subsequent commits changed load_exit_models to only
call bm_free_extra_objbitmaps if EMULATING_D1. The variable
extra_bitmap_num is initialized as a side effect of
bm_free_extra_objbitmaps, so it wasn't initialized anymore if
not EMULATING_D1. This broke the exit sequence with the
D2 Mac Demo data and add-on missions with custom exit sequences.
This commit adds initialization of extra_bitmap_num if not EMULATING_D1
to fix the exit handling.
Kreeblah reports that clang now warns for powerup.cpp due to a missing
__attribute_format_printf. This was incorrectly dropped in
ffb653c0b8. gcc did not warn, but clang
now warns. Add back the attribute.
Fixes: ffb653c0b8 ("Pass control_info & to various functions")
Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/pull/547>