Commit graph

49 commits

Author SHA1 Message Date
zicodxx 92cc2a38a8 once again better restricion for glClear while screen change 2006-10-13 09:58:18 +00:00
zicodxx 3273f13a94 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:18 +00:00
zicodxx 1364ea9f89 menu-related fixes 2006-10-11 19:08:15 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx b101ce41c7 windows-related ogl code cleanups 2006-10-10 14:56:40 +00:00
zicodxx 0b2b1dd4dc if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
zicodxx 21486244ee introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops) 2006-10-09 21:44:02 +00:00
zicodxx ca9d4217ed don't give GL extensions on release build, code cleanup 2006-10-08 23:18:07 +00:00
zicodxx ef95ad95b0 corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
zicodxx 2591bc436b added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
zicodxx 5922475e89 implemented sound code of d2x 2006-10-06 16:34:53 +00:00
zicodxx d64c3d1023 change byte to sbyte 2006-10-06 14:41:31 +00:00
zicodxx 2badf8fcde added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting 2006-10-06 11:23:43 +00:00
zicodxx 7d1c6107a5 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:10 +00:00
zicodxx 83adda4224 added mouse in menus - part 2 2006-09-30 23:36:09 +00:00
zicodxx 669eed87ce fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
zicodxx aec4c6ea28 adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx 3d3aed73d0 new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images 2006-08-21 23:59:24 +00:00
zicodxx e78c94a13f made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
zicodxx 1b67c1054f automap code from d2x, show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:26:03 +00:00
zicodxx 951067dcac ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems 2006-07-28 14:47:39 +00:00
zicodxx 78dad5631f building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
zicodxx 7f44011e13 disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death 2006-07-16 15:54:30 +00:00
zicodxx 69ceb2ac78 improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:13:47 +00:00
zicodxx f4804fa6a1 added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug 2006-06-26 13:10:08 +00:00
zicodxx 90d4cdbc91 restored max_distance multiplication; using 0 instead of MIN_VOLUME to fix loud sound on fade-in functions 2006-05-07 16:10:04 +00:00
zicodxx a15ae0ec08 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:21 +00:00
zicodxx 6a9c15ac25 code cleanups 2006-05-05 14:14:55 +00:00
zicodxx 5f7dab24d2 added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting 2006-05-05 13:23:53 +00:00
zicodxx 2f0d130d8c improved cut_trough() to make misic sound better by limiting incrementation of j 2006-04-27 20:49:24 +00:00
zicodxx bac13df2ef added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching; added rephmi integer to see if song should repeat, acts together with a check of csec to send send_ip(s) if endlevel song is finished 2006-04-27 20:34:44 +00:00
zicodxx d9f8677827 deactivated max_distance multiplication to prevent back coupling 2006-04-21 11:27:13 +00:00
zicodxx d5fdf68832 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:12 +00:00
zicodxx 47e2ce9c98 added 16to10 support 2006-04-08 18:54:15 +00:00
zicodxx 2656081efa added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:17 +00:00
michaelstather bf918bb9fd The new build system for d1x (icon removed) 2006-04-03 20:00:46 +00:00
michaelstather 76069dab59 The new build system for d1x (readme changed) 2006-04-03 19:55:55 +00:00
michaelstather ac72626126 The new build system for d1x 2006-04-03 18:09:40 +00:00
michaelstather d65e26f713 The new build system for d1x 2006-04-03 17:51:13 +00:00
michaelstather bf476e1dae The new build system for d1x 2006-04-03 17:36:27 +00:00
michaelstather 67819a155e The new build system for d1x 2006-04-03 17:35:12 +00:00
michaelstather 27a39f1539 The new build system for d1x 2006-04-03 17:34:30 +00:00
michaelstather 03c6ba5770 The new build system for d1x 2006-04-03 17:32:39 +00:00
michaelstather 1dbf0c290c The new build system for d1x 2006-04-03 17:14:45 +00:00
michaelstather 5a6b8b9f45 The new build system for d1x 2006-04-03 17:09:48 +00:00
michaelstather 75aa90795e The new build system for d1x 2006-04-03 17:07:02 +00:00
michaelstather e38a363fa6 The new build system for d1x 2006-04-03 16:58:08 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00