Commit graph

890 commits

Author SHA1 Message Date
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
Kp 8dd1f7c2cf Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
Kp 9da2a938d8 Make team_kills signed
Suicides can make kill counts negative.
2015-10-03 22:15:17 +00:00
Kp 9df40a86cb Use uint8 for secondary ammo counts
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp e2c6e8449f Factor out cloak/invul timer display 2015-10-03 17:17:49 +00:00
Kp edccaa91f6 Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
Kp d9cef82f81 Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
Kp 71ffbdf719 Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
zico 9292431396 Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2015-09-27 10:52:04 +02:00
zico cbe0b4ec69 Added Cloak and Invulnerability Timers to Cockpit and Statusbar and made this feature optional (defaults to off) 2015-09-27 10:51:37 +02:00
Kp 230bc630ed Store FriendMissileView inside MissileViewEnabled
This allows it to persist silently when configuration files are read and
rewritten by versions of Rebirth which do not understand
FriendMissileView.
2015-09-26 21:17:14 +00:00
Kp d971cf7702 Wrap game-specific types in game-specific preprocessor guards
These types are not used in common code, and in some cases would provoke
a -Wodr warning if they were used.
2015-09-26 21:17:12 +00:00
zico 69353631f0 Made missile views from friendly players optional (off by default) 2015-09-26 20:28:49 +02:00
zico d3660207d2 Added Mouse Overrun Buffer option as proposed by kp 2015-09-24 16:31:10 +02:00
Kp b48efd0c56 Initialize the largest subobjects in object unions 2015-09-22 02:28:38 +00:00
Kp b626ca67e7 Combine game-specific preprocessor blocks
Change:

	#ifdef D1
	x;
	#endif

	...

	#ifdef D1
	y;
	#endif

to:

	#ifdef D1
	x;
	y;
	#endif
	...
2015-09-19 23:04:35 +00:00
Kp 1cdd4ac2ce Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
Kp cd0b3965a4 Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
Kp fb5ae4e0bc Fix various header freestanding issues 2015-09-09 03:27:52 +00:00
zico 4a562bf098 Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
Kp fd5d7b800d Move reactor gun loop into calc_controlcen_gun_point 2015-08-26 03:15:10 +00:00
Kp d3ca71c8d0 Inline get_num_reactor_models 2015-08-26 03:15:10 +00:00
Kp 9ed4754009 Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
Kp 2155c417cb Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
Kp f8008ca34f Only define object_array_t::object_array_t if VALGRIND 2015-08-22 20:43:04 +00:00
Kp 946048c54b Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
Kp a606b89fe8 Make robot_flags unsigned 2015-08-22 20:43:03 +00:00
Kp b946011299 Remove non-GNU PIGGY_PAGE_IN
Non-GNU PIGGY_PAGE_IN uses a do {} while(0), but some callers are in a
context where do{}while() is an error.
2015-08-22 20:43:03 +00:00
Kp b8baddb5a2 Use uint8_t for player_awareness_type_t
Fixes: 9157e5f970 ("Use enum class for player_awareness_type_t")
2015-08-22 20:43:02 +00:00
Kp 64ff1cda89 Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
Kp bc7c469ab2 Use array<> for more globals 2015-08-12 03:11:46 +00:00
Kp f15116f2cb Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
Kp 6870b48710 Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
Kp 9fb9aef509 Remove unused return value of digi_link_sound_to_pos 2015-08-05 02:59:02 +00:00
Kp 20b1db3483 Expand dxx_explicit_operator_bool to "explicit"
Many files now use "explicit", so compilers which reject
explicit operator bool() will not work.  Remove the macro.
2015-08-03 03:11:25 +00:00
Kp 2fb03da475 Inline multi_send_endlevel_start secret for D2 2015-08-03 03:11:25 +00:00
Kp 4d8ae44794 Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
Kp a2816617fe Pass reactor& to read_model_guns 2015-07-25 23:10:48 +00:00
Kp b8cc2f4172 Inline multi_i_am_master 2015-07-25 23:10:46 +00:00
Kp bda7fef3a0 Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
Kp f38e80c053 Use get_local_plrobj to compute reference to object of local player 2015-07-25 23:10:45 +00:00
Kp f00725f740 Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
Kp 70c4cc87ab Use forward-declaration header for weapon.h 2015-07-25 23:10:45 +00:00
Kp f899aaeaca Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
Kp 15fb75c1c7 Fix check_header_includes build 2015-07-25 23:10:45 +00:00
Kp 8594086b23 Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
Kp 644c80e632 Pass vsegptr to add_stuck_object 2015-07-21 02:57:27 +00:00
Kp d8f28a8767 Move Cfg::Grabinput to CCfg to improve code sharing 2015-07-18 21:01:56 +00:00
Kp 3015db64ad Guard segment.h for LTO -Wodr 2015-07-18 21:01:55 +00:00
Kp d3df8b8e83 Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00