zicodxx
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b8ea3bd6a2
|
just turn off detriangulation for OGL
|
2006-11-01 02:02:44 +00:00 |
|
zicodxx
|
1c821a4cea
|
adding the checktime FindArg
|
2006-10-31 21:15:47 +00:00 |
|
zicodxx
|
999780ff58
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:46:06 +00:00 |
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zicodxx
|
2dda3e9d8e
|
make sliding use sensitivity - corrected superjoy
|
2006-10-31 15:11:22 +00:00 |
|
zicodxx
|
61a1768af4
|
make sliding use sensitivity
|
2006-10-31 15:07:17 +00:00 |
|
zicodxx
|
86eda83f03
|
removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
|
zicodxx
|
50f87850c0
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:29 +00:00 |
|
zicodxx
|
0008295ff9
|
changelog filename extension
|
2006-10-23 14:50:19 +00:00 |
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zicodxx
|
0bd5c539c7
|
dxx-changelog.txt update
|
2006-10-23 14:35:00 +00:00 |
|
zicodxx
|
449fef5dbc
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:52 +00:00 |
|
zicodxx
|
4d2a589c20
|
fixed compiler warnings in object header
|
2006-10-20 23:33:26 +00:00 |
|
zicodxx
|
8de8a3f968
|
made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:18:04 +00:00 |
|
zicodxx
|
8cb08cd86f
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:48 +00:00 |
|
zicodxx
|
44bdbbb6e9
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:38:04 +00:00 |
|
zicodxx
|
947503af25
|
adjusted credits scroll speed with MenuHires
|
2006-10-20 15:09:45 +00:00 |
|
zicodxx
|
d350a6b244
|
make write_bmp use PhysFS
|
2006-10-19 09:38:07 +00:00 |
|
zicodxx
|
f32434bdbb
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
|
2006-10-18 12:53:34 +00:00 |
|
zicodxx
|
a4bc871cf8
|
fixing mem corruptions while closing joysticks - part 2
|
2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
|
2006-10-17 18:19:20 +00:00 |
|
zicodxx
|
097bbbf81a
|
fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
|
2006-10-16 23:22:32 +00:00 |
|
zicodxx
|
26e2bf1d0c
|
re-activated Weapon Keys menu - aka D2X keys
|
2006-10-15 23:42:59 +00:00 |
|
zicodxx
|
fd2090c761
|
fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
09faf2d35f
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:44:10 +00:00 |
|
zicodxx
|
a3c30f28d1
|
don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
|
2006-10-13 10:00:15 +00:00 |
|
zicodxx
|
a38b0674b4
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:31 +00:00 |
|
zicodxx
|
f218c61513
|
fixes for alt huds
|
2006-10-12 23:08:33 +00:00 |
|
zicodxx
|
0333ef39ea
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:55 +00:00 |
|
zicodxx
|
356b79e814
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:20 +00:00 |
|
zicodxx
|
5510ef2d44
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:32 +00:00 |
|
zicodxx
|
2bf445a471
|
updates in dxx-readme.txt and dxx-compile.txt
|
2006-10-11 22:27:59 +00:00 |
|
zicodxx
|
f93a4d8841
|
improved 4D room detection
|
2006-10-11 19:10:00 +00:00 |
|
zicodxx
|
18974b921a
|
re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
|
2006-10-10 23:42:33 +00:00 |
|
zicodxx
|
794a6f72a8
|
improved code to show scaled movies
|
2006-10-10 23:35:42 +00:00 |
|
zicodxx
|
844c1cf845
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:35:14 +00:00 |
|
zicodxx
|
9967ade7fb
|
windows-related ogl code cleanups
|
2006-10-10 14:57:10 +00:00 |
|
zicodxx
|
9343bc4de0
|
changed build target to 'rebirth'; changed version string; preparations for v0.50 release
|
2006-10-10 10:42:21 +00:00 |
|
zicodxx
|
a1dcf39e3b
|
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
|
2006-10-10 09:53:58 +00:00 |
|
zicodxx
|
9bf8ea2b69
|
made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
|
2006-10-10 00:47:10 +00:00 |
|
zicodxx
|
fd609ae169
|
introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
|
zicodxx
|
fb5445e09a
|
print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
|
2006-10-08 23:19:46 +00:00 |
|
zicodxx
|
b25b1ab4cd
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:54:32 +00:00 |
|
zicodxx
|
09ae63542c
|
corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
|
zicodxx
|
eb7bbce734
|
code cleanup
|
2006-10-07 21:45:20 +00:00 |
|
zicodxx
|
349de39d89
|
don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view
|
2006-10-07 14:21:12 +00:00 |
|
zicodxx
|
c251074930
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
|
zicodxx
|
61b237c0ec
|
made mouse movement (x,y) independent of fps
|
2006-10-06 11:24:19 +00:00 |
|
zicodxx
|
df6aea93dc
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
|
2006-10-06 00:15:20 +00:00 |
|
zicodxx
|
534c8c61eb
|
getting rid of inferno sound hacks
|
2006-10-02 17:53:29 +00:00 |
|
zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
|
zicodxx
|
59338275d6
|
added original D2X NEWS and README again
|
2006-10-02 16:29:55 +00:00 |
|