zicodxx
|
c7038983d5
|
Added a simple random function for the Jukebox; Removed one small printf I once added for debugging
|
2011-01-20 12:17:24 +01:00 |
|
zicodxx
|
c124b0883f
|
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
|
2011-01-19 21:35:14 +01:00 |
|
Chris Taylor
|
11bbae4079
|
Still send idle events when receiving SDL joystick events, fixing possible joystick issues
|
2011-01-17 12:16:05 +08:00 |
|
Chris Taylor
|
2bd3385abd
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-13 12:36:19 +08:00 |
|
zicodxx
|
340aa84298
|
Reverted most of the last commit - didn't work well when timer was updated too frequently
|
2011-01-11 00:37:38 +01:00 |
|
zicodxx
|
b76daeb8a8
|
In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
|
2011-01-10 22:59:00 +01:00 |
|
zicodxx
|
8bda08ed7f
|
Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
|
2011-01-09 17:51:45 +01:00 |
|
zicodxx
|
919470db2f
|
Added Cycle Primary/Secondary to the config panels for keyboard and joystick like in D2X-Rebirth and store them in the designated key/button arrays; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
|
2011-01-03 01:08:52 +01:00 |
|
zicodxx
|
80cf3fd308
|
Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus
|
2011-01-02 18:07:37 +01:00 |
|
zicodxx
|
05236e9c45
|
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
|
2010-12-28 19:11:06 +01:00 |
|
zicodxx
|
c75cd30d84
|
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors
|
2010-12-22 01:11:11 +01:00 |
|
zicodxx
|
ffc73ed4f2
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:03 +01:00 |
|
Chris Taylor
|
84bf981a06
|
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
|
2010-12-05 20:33:25 +08:00 |
|
zicodxx
|
ce2fb8db90
|
Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
|
2010-11-28 16:49:32 +01:00 |
|
Chris Taylor
|
be82a68e77
|
Add support for OS native error/warning boxes, only implemented for Mac for now
|
2010-11-28 20:02:38 +08:00 |
|
Chris Taylor
|
cfae937bda
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-22 20:47:46 +08:00 |
|
zicodxx
|
5cd011214f
|
Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
|
2010-11-21 12:55:08 +01:00 |
|
Chris Taylor
|
f5c21d249c
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-13 13:10:57 +08:00 |
|
zicodxx
|
95f1c1793e
|
Instead of writing converted MIDI to file, write to buffer so it can be played directly
|
2010-10-29 17:40:21 +02:00 |
|
Chris Taylor
|
541e422611
|
Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
|
2010-10-16 18:53:05 +08:00 |
|
zicodxx
|
4c7879b740
|
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
|
2010-10-14 16:45:58 +02:00 |
|
Chris Taylor
|
499c8e3799
|
Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
|
2010-10-10 18:42:53 +08:00 |
|
kreatordxx
|
704a4e7be5
|
Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
|
2010-09-26 13:15:20 +00:00 |
|
zicodxx
|
328ddd8a55
|
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
|
2010-09-02 14:00:26 +00:00 |
|
kreatordxx
|
8a79002f2d
|
On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
|
2010-09-02 00:07:37 +00:00 |
|
kreatordxx
|
72c62df583
|
Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
kreatordxx
|
c1c60ab68b
|
Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
|
2010-08-22 13:27:47 +00:00 |
|
zicodxx
|
aaae123e44
|
Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
|
2010-08-21 17:08:53 +00:00 |
|
zicodxx
|
8e708af3cb
|
Bind WM-Icon to application
|
2010-08-21 06:51:13 +00:00 |
|
zicodxx
|
cafb861bc5
|
For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
|
2010-08-19 15:54:19 +00:00 |
|
kreatordxx
|
50086c68e9
|
Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731
|
2010-08-06 06:49:45 +00:00 |
|
zicodxx
|
7864eb52a0
|
If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
|
2010-08-01 17:46:13 +00:00 |
|
zicodxx
|
f0edc54479
|
Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
|
2010-08-01 17:42:38 +00:00 |
|
zicodxx
|
842af496ca
|
Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab
|
2010-07-30 17:59:21 +00:00 |
|
zicodxx
|
4a0d15fbcd
|
One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency
|
2010-07-28 17:27:35 +00:00 |
|
zicodxx
|
60e93e4deb
|
Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized
|
2010-07-27 20:42:54 +00:00 |
|
zicodxx
|
4f5d6ea605
|
Fixing automatic mouse release function - still this does not seem to work in every case
|
2010-07-27 19:42:28 +00:00 |
|
zicodxx
|
7acab7150c
|
Overhauling showing/grabbing cursor and also taking care of case if program looses focus; store old_delta_x/y in mouse info structure
|
2010-07-26 18:10:21 +00:00 |
|
kreatordxx
|
5a66d422bd
|
Exit SDL_PollEvent early if window changes, to avoid menu problems when pressing keys fast; fix 'condition is always false' warning
|
2010-07-25 00:49:33 +00:00 |
|
zicodxx
|
9070771c47
|
Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
|
2010-07-18 20:28:15 +00:00 |
|
zicodxx
|
c2603a0b49
|
For normal digital audio (11/22Khz) use buffer of 1024 for all platforms to prevent delay
|
2010-07-17 13:07:23 +00:00 |
|
zicodxx
|
ac840f306b
|
Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given
|
2010-07-16 11:07:42 +00:00 |
|
zicodxx
|
9933bb81ce
|
Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
|
2010-07-13 06:35:25 +00:00 |
|
zicodxx
|
5c077028da
|
Also send event KEY_COMMAND if there's somethig in our Unicode buffer since not every Unicode key corresponds to a keysym on every layout
|
2010-07-08 10:55:20 +00:00 |
|
zicodxx
|
2f95d5933f
|
Fixing issue introduced in rev1139: Game could of course not open music files which are not inside Searchpath or added to it - re-added playing over absolute path
|
2010-07-05 07:41:30 +00:00 |
|
zicodxx
|
f2b31713b7
|
For playing music over SDL_mixer always use handle over PhysFS to save the path building mess; When building Jukebox path, only try to build full path if given path is actually a child of Searchpath
|
2010-06-27 14:30:12 +00:00 |
|
zicodxx
|
509e5be5a7
|
Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
|
2010-06-24 09:29:11 +00:00 |
|
zicodxx
|
5cff370262
|
Fixing digi_win32_ functions I broke yesterday. THANKS ZIF\!
|
2010-06-15 18:27:10 +00:00 |
|
zicodxx
|
4678e1e815
|
Process -nomusic argument again
|
2010-06-14 17:55:25 +00:00 |
|
zicodxx
|
63966cab5c
|
rev1112 contd: Killed juggling around with adding Jukebox paths - must always be removed correctly if Jukebox loading fails
|
2010-06-14 15:32:55 +00:00 |
|