Commit graph

2105 commits

Author SHA1 Message Date
Kp 8109379fdd Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
Kp 232cc324f9 Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
Kp 09eba7f48a Use inline namespace dsx for similar/arch/ogl/ 2015-12-13 18:00:48 +00:00
Kp d4857f4257 Use inline namespace dsx for similar/3d 2015-12-13 18:00:48 +00:00
Kp 85d7c495e8 Use inline namespace dsx for similar/2d 2015-12-13 18:00:48 +00:00
Kp 00e52d382e Fix Win32 build 2015-12-11 03:39:40 +00:00
Kp 45f1a71420 Move valptridx get_global_array to DXX_VALPTRIDX_DECLARE_GLOBAL_SUBTYPE
This removes the need to repeat the array name when invoking
DEFINE_VALPTRIDX_SUBTYPE.
2015-12-08 04:20:24 +00:00
Kp 34d89d5139 Use inline namespace dsx for segment.h 2015-12-05 22:57:25 +00:00
Kp e549f3451e Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
Kp 1e50c23a8c Use inline namespace dsx for inferno.cpp 2015-12-05 22:57:25 +00:00
Kp 22bd3ce8d8 Use inline namespace dcx for common/ui 2015-12-05 22:57:24 +00:00
Kp e784fd96fa Use inline namespace dcx for common/texmap 2015-12-05 22:57:24 +00:00
Kp 5b9e50a815 Use inline namespace dcx for common/misc 2015-12-05 22:57:24 +00:00
Kp 463ed96b4b Use inline namespace dcx for common/mem 2015-12-05 22:57:24 +00:00
Kp cfc35e819d Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
Kp bf60f19aef Use inline namespace dcx for common/editor 2015-12-05 22:57:24 +00:00
Kp 2445c8457c Use inline namespace dcx for common/arch/win32 2015-12-05 22:57:24 +00:00
Kp dbe4918f27 Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
Kp de6c2b3982 Use inline namespace dcx for common/arch/ogl 2015-12-05 22:57:24 +00:00
Kp 43dd620557 Use inline namespace dcx for common/3d 2015-12-05 22:57:24 +00:00
Kp 69c5a79058 Use inline namespace dcx for common/2d 2015-12-05 22:57:23 +00:00
Kp 32c7214f5a Add vecmat forward declaration header 2015-12-05 22:57:23 +00:00
Kp 93a441b81e Remove unused editor func_* functions 2015-12-05 22:57:23 +00:00
Kp 66f0f26ef4 Remove unused gr_bitmap_check_transparency 2015-12-05 22:57:23 +00:00
Kp fdddfb4a75 Simplify build_colormap_good frequency table clear 2015-12-04 03:36:32 +00:00
Kp 8a97c173a3 Remove useless gr_remap_mono_fonts
gr_remap_mono_fonts searches for fonts with !(font->ft_flags & FT_COLOR)
and calls gr_remap_font on any it finds.

gr_remap_font starts with:

	if (!(font->ft_flags & FT_COLOR))
		return;
2015-12-04 03:36:32 +00:00
Kp 515210ea50 Make Boss_cloak_interval const in D1 2015-12-04 03:36:32 +00:00
Kp 954d473d47 Remove unused Do_ai_flag 2015-12-04 03:36:32 +00:00
Kp e77a6ea923 Remove write-only variable r_upixelc 2015-12-04 03:36:32 +00:00
Kp 9231cfb853 Remove write-only D1 variable Boss_been_hit 2015-12-04 03:36:32 +00:00
Kp bc204403ba Remove write-only variable Ai_initialized 2015-12-04 03:36:31 +00:00
Kp 9b8a956431 Make palette_save static for D2 2015-12-04 03:36:31 +00:00
Kp a9b82e3f7f Make vlighting static 2015-12-04 03:36:31 +00:00
Kp ed55763603 Remove unused symbols 2015-12-04 03:36:31 +00:00
Kp 1adf34403e Compile out unused wclip_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp edfd337c50 Compile out unused weapon_info_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp 6210d1008b Add if !OGL to SDL-only functions 2015-12-04 03:36:31 +00:00
Kp a49fc821a0 Restrict listbox_get_window to _WIN32 2015-12-04 03:36:31 +00:00
Kp 143612df6a Make multi_send_message static 2015-12-04 03:36:30 +00:00
Kp a245ff8130 Mark multi_who_is_master static 2015-12-04 03:36:30 +00:00
Kp 708dc0a7e1 Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp 31d538ebe2 Use helper for robot weapon type 2015-12-03 03:26:48 +00:00
Kp 0fe724b229 Adjust multiplayer kill handling 2015-11-27 03:56:13 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00
Kp 266a2aecdb Extend check_warn_object_type to report always-wrong cases 2015-11-27 03:56:12 +00:00
Kp bdbc129d14 Optimize out some object type warnings 2015-11-26 02:56:56 +00:00
Kp 9f26e2211e Warn on invalid object ID access 2015-11-26 02:56:56 +00:00
Kp 90fdcfe846 Inline parameter to digi_select_system 2015-11-26 02:56:56 +00:00
Kp 166d203474 Use fwd-gr.h instead of repeated grs_canvas declarations 2015-11-26 02:56:55 +00:00
Kp b59f5d091e Remove SDL stub gr_set_attributes 2015-11-26 02:56:55 +00:00
Kp 5782d3c604 Remove unused digi_debug 2015-11-26 02:56:55 +00:00
Kp b1ec69a3a2 Move CtlNoJoystick to CArg 2015-11-26 02:56:55 +00:00
Kp a5fb497e41 Include cstdint in ogl_extensions to fix Win32 check_headers build 2015-11-26 02:56:55 +00:00
Kp fee144261f Add if-D2 to Dont_start_sound_objects
Dont_start_sound_objects is defined for D1, but never set.  Restrict it
to D2 and let D1 skip the test.
2015-11-26 02:56:55 +00:00
Kp 40588aaa0a Remove unnecessary key.cpp Installed 2015-11-26 02:56:55 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp db77622f0e Move array_size into valptridx_specialized_types 2015-11-26 02:56:55 +00:00
Kp dad504cfef Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
Kp 7153ec69a9 Move SndNoSound to CGameArg 2015-11-24 04:05:36 +00:00
Kp a579f75d05 Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
Kp 2e91f1ac45 Simplify event_key_get_raw 2015-11-24 04:05:36 +00:00
Kp bca44c3199 Make keyd_repeat static 2015-11-24 04:05:35 +00:00
Kp ed2fa6f76a Remove unused PHYSFSX_getFreeDiskSpace 2015-11-24 04:05:35 +00:00
Kp e33f7f751b Move SysShowCmdHelp to CGameArg
Both games support SysShowCmdHelp.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp d4511b3128 Move SysNoHogDir to CGameArg
Both games support SysNoHogDir.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp 9981dc622e Move SysMissionDir to CGameArg
Both games support SysMissionDir.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp 64dee5d52a Move SysMaxFPS to CGameArg
Both games support SysMaxFPS.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp 63ca0eb87b Make respawn-on-fire configurable
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/162>
2015-11-21 18:12:13 +00:00
Kp 0fbccd609c Ignore lifetime kills/killed in cooperative games 2015-11-21 18:12:13 +00:00
Kp ceafa62d64 Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
Kp 82d0c2ed96 Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
Kp edc4015c97 Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
Kp f2a0edfd35 Expand Boss_cloak_duration inline 2015-11-19 03:23:34 +00:00
Kp c0149be92a Use enum class explosion_vclip_stage for get_explosion_vclip 2015-11-15 22:30:41 +00:00
Kp 5f5fd23060 Use enum class for HUD type 2015-11-14 18:17:22 +00:00
Kp 44753209d6 Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
Kp 52051c427b Move invulnerable_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 9eb8aba4c9 Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp f509073b65 Move font allocdata pointer to grs_font 2015-11-14 18:17:21 +00:00
Kp 74290b5150 Add some error checking to font loader 2015-11-14 18:17:21 +00:00
Kp 8997ec557d Simplify valptridx get_global_array definition 2015-11-14 18:17:21 +00:00
Kp a7e44f58ce Use enum class for tmap_drawer_constant
This allows tmap_drawer_type to use regular functions instead of
template functions and causes the debugger to show the symbolic name of
the type.
2015-11-14 18:17:20 +00:00
Kp 6b353cb9ac Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8a81e25ab0 Move player laser_level to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp b788d0b563 Move player primary_weapon_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8d6949efa6 Move player killer_objnum to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 6037372cdf Move player vulcan_ammo to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp e227ef1b32 Move player secondary_ammo to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 6fd6436f14 Move player energy to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 2e28a491f2 Move player shields to struct object 2015-11-07 21:55:58 +00:00
Kp ccee595321 Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
Kp a40d1efcd0 Sort joystick data smallest first 2015-11-01 21:15:40 +00:00
Kp 6111e5adbf Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
Kp 37bffb75dd Use std::tuple for storing d_physical_joystick members
Simplify later cleanup by hiding the members behind accessors.
2015-11-01 21:15:39 +00:00
Kp b639ba151a Remove unused joystick globals n_axes,n_buttons,n_hats
These are used only in one function.  Make them local only.
2015-11-01 21:15:39 +00:00
Kp 04ee450a07 Take local references to joystick text 2015-11-01 21:15:39 +00:00
Kp 545b71c1cc Use enum class for kconfig subtype 2015-11-01 21:15:38 +00:00
Kp df5e02aed0 Use macro get_local_player_invulnerable_time for player's invulnerable_time 2015-10-30 02:52:56 +00:00
Kp 0285efe49d Use macro get_local_player_cloak_time for player's cloak_time 2015-10-30 02:52:56 +00:00