Kp
ae338abdc7
Make compute_seg_dynamic_light static
2015-10-18 21:01:19 +00:00
Kp
309426e024
Use enum class for descent_version
2015-10-18 21:01:18 +00:00
Kp
533f1cb3bb
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
Kp
7da64d3782
Add new autoselect-while-firing mode: "when firing stops"
...
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon. Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.
Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
rather than Delayed_primary==-1. This lets some paths use
Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
primary/secondary weapon, so that a player who changes weapons while
firing will automatically clear any deferred change.
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97 >
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147 >
2015-10-18 18:11:57 +00:00
Kp
5f29170702
Move valptridx error reporting out of main header
2015-10-13 02:43:25 +00:00
Kp
b4556d13fa
Move UDP_netgame_info_lite into D1||D2
...
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp
ad8b4230df
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
Kp
2196008178
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
Kp
36c52f7437
Reduce pointer->int->pointer conversions for thief
2015-10-10 03:44:14 +00:00
Kp
a47c6e599d
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
Kp
dd0f5cb83f
Move fwdvalptridx.h -> fwd-valptridx.h for consistency
2015-10-09 02:46:11 +00:00
Kp
ffd6c113ae
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
Kp
743f2df80f
Add fwd-window.h with forward declarations of window.h
2015-10-09 02:46:10 +00:00
Kp
78de0ac119
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00
Kp
7034b68357
Manage world time automatically where possible
...
For all cases where world time nests, use automatic management. Some
sites disable time in one function and enable it elsewhere. These are
untouched.
2015-10-09 02:46:09 +00:00
Kp
8dd1f7c2cf
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
Kp
9da2a938d8
Make team_kills signed
...
Suicides can make kill counts negative.
2015-10-03 22:15:17 +00:00
Kp
9df40a86cb
Use uint8 for secondary ammo counts
...
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp
e2c6e8449f
Factor out cloak/invul timer display
2015-10-03 17:17:49 +00:00
Kp
edccaa91f6
Check return of pick_connected_segment before use
2015-09-29 02:41:22 +00:00
Kp
d9cef82f81
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
Kp
71ffbdf719
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
zico
9292431396
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-09-27 10:52:04 +02:00
zico
cbe0b4ec69
Added Cloak and Invulnerability Timers to Cockpit and Statusbar and made this feature optional (defaults to off)
2015-09-27 10:51:37 +02:00
Kp
230bc630ed
Store FriendMissileView inside MissileViewEnabled
...
This allows it to persist silently when configuration files are read and
rewritten by versions of Rebirth which do not understand
FriendMissileView.
2015-09-26 21:17:14 +00:00
Kp
d971cf7702
Wrap game-specific types in game-specific preprocessor guards
...
These types are not used in common code, and in some cases would provoke
a -Wodr warning if they were used.
2015-09-26 21:17:12 +00:00
zico
69353631f0
Made missile views from friendly players optional (off by default)
2015-09-26 20:28:49 +02:00
zico
d3660207d2
Added Mouse Overrun Buffer option as proposed by kp
2015-09-24 16:31:10 +02:00
Kp
b48efd0c56
Initialize the largest subobjects in object unions
2015-09-22 02:28:38 +00:00
Kp
b626ca67e7
Combine game-specific preprocessor blocks
...
Change:
#ifdef D1
x;
#endif
...
#ifdef D1
y;
#endif
to:
#ifdef D1
x;
y;
#endif
...
2015-09-19 23:04:35 +00:00
Kp
1cdd4ac2ce
Pass object & to [gs]et_*_id
2015-09-15 02:48:04 +00:00
Kp
cd0b3965a4
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
Kp
fb5ae4e0bc
Fix various header freestanding issues
2015-09-09 03:27:52 +00:00
zico
4a562bf098
Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot
2015-09-03 15:13:56 +02:00
Kp
fd5d7b800d
Move reactor gun loop into calc_controlcen_gun_point
2015-08-26 03:15:10 +00:00
Kp
d3ca71c8d0
Inline get_num_reactor_models
2015-08-26 03:15:10 +00:00
Kp
9ed4754009
Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
2015-08-22 20:43:04 +00:00
Kp
2155c417cb
Move array_managed_type into valptridx<T>
2015-08-22 20:43:04 +00:00
Kp
f8008ca34f
Only define object_array_t::object_array_t if VALGRIND
2015-08-22 20:43:04 +00:00
Kp
946048c54b
Move valptridx subtypes to individual fwd headers
2015-08-22 20:43:04 +00:00
Kp
a606b89fe8
Make robot_flags unsigned
2015-08-22 20:43:03 +00:00
Kp
b946011299
Remove non-GNU PIGGY_PAGE_IN
...
Non-GNU PIGGY_PAGE_IN uses a do {} while(0), but some callers are in a
context where do{}while() is an error.
2015-08-22 20:43:03 +00:00
Kp
b8baddb5a2
Use uint8_t for player_awareness_type_t
...
Fixes: 9157e5f970
("Use enum class for player_awareness_type_t")
2015-08-22 20:43:02 +00:00
Kp
64ff1cda89
Only restore non-alpha when alpha was used
2015-08-21 03:12:35 +00:00
Kp
bc7c469ab2
Use array<> for more globals
2015-08-12 03:11:46 +00:00
Kp
f15116f2cb
Simplify multiplayer sound handling
2015-08-05 02:59:02 +00:00
Kp
6870b48710
Remove unused return value of digi_link_sound_to_object*
2015-08-05 02:59:02 +00:00
Kp
9fb9aef509
Remove unused return value of digi_link_sound_to_pos
2015-08-05 02:59:02 +00:00
Kp
20b1db3483
Expand dxx_explicit_operator_bool to "explicit"
...
Many files now use "explicit", so compilers which reject
explicit operator bool() will not work. Remove the macro.
2015-08-03 03:11:25 +00:00
Kp
2fb03da475
Inline multi_send_endlevel_start secret for D2
2015-08-03 03:11:25 +00:00