Commit graph

5677 commits

Author SHA1 Message Date
Kp a7cbf60922 Return error code from PHYSFSRWOPS_openRead*
This improves error reporting for movies.
2021-07-25 23:00:56 +00:00
Kp b814301120 Pass PhysFS error code to callers of PHYSFSX_addRelToSearchPath
Use PHYSFS_getLastErrorCode on the result.  This allows init_movie to
report the reason a movie was unavailable.
2021-07-25 23:00:56 +00:00
Kp 1227625e7c Remove unused return code of PHYSFSX_removeRelFromSearchPath 2021-07-25 23:00:56 +00:00
Kp c26fd86450 Keep builtin movies loaded until the end of main
Commit d0d7545ec1 ("Unload robot movies on exit") intended to shorten
the lifetime of the loaded data, but failed to save the unique_ptr, so
the lifetime was shortened more than intended.  Save the unique_ptr so
that the movies remain loaded.

Also, add a [[nodiscard]] annotation so that the compiler can warn if
this mistake is repeated.

Reported-by: Q3BFG10K <https://github.com/dxx-rebirth/dxx-rebirth/issues/599>
Fixes: d0d7545ec1 ("Unload robot movies on exit")
2021-07-25 23:00:56 +00:00
Kp cae9c5f26c Reduce intensity of player spawn sound 2021-06-28 03:37:51 +00:00
Kp 679d2fc494 Reduce intensity of weapon fire sounds 2021-06-28 03:37:51 +00:00
Kp 5ca182f4da Link robot sounds to the object, not a position
This should produce more reasonable results if a robot is moved rapidly
while the sound plays.
2021-06-28 03:37:51 +00:00
Kp 20372ad3f3 Reduce intensity of Robot_sound_volume
Recent work increased the effective intensity of various sounds.  Reduce
this one to compensate.
2021-06-28 03:37:51 +00:00
Kp bc210c2c05 Halve the volume of weapon changes
The previous commit removed an incorrect double scaling of the player's
weapon sounds, which will make all such sounds louder.  Players with
their FX volume set to maximum will now have twice as loud a sound.
Halve the intensity in the source to return to the volume such players
would have had before.  Players with an FX volume less than maximum will
still get a somewhat louder sound than before.
2021-06-28 03:37:51 +00:00
Kp 20a0166cf4 Avoid double-scaling sounds at start time
The SDL_mixer library has already been instructed, via Mix_Volume, to
scale the volume of sounds on all channels, by an amount based on
digi_volume.  There is no need to manipulate the effective distance of a
particular sound to further scale it by digi_volume.  Even if this
second scale was needed, it was done incorrectly, because it was only
applied when the sound was started, but not re-applied when the sound's
volume was updated due to positional changes.  As a result, any sound
which was updated would switch to an unscaled version.  Sounds which
were never updated, such as those attached to the viewer object, would
retain their original scaled volume.

Update the implementation of digi_mixer_set_channel_volume to call
Mix_SetDistance in the same way as digi_mixer_start_sound, for
readability and consistency.
2021-06-28 03:37:51 +00:00
Kp 659be87a5b Saturate return value of fix2byte 2021-06-28 03:37:51 +00:00
Kp 7cba352c19 Split digi_get_sound_loc
Some callers need to update an existing sound_object.  Other callers
need a temporary copy of the data for external use.  Rearrange the code
so that the latter type of caller can obtain the data without a pointer
indirection.
2021-06-28 03:37:51 +00:00
Kp e0008cceb3 Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
Kp f233115d84 Make savegame menu inherit from newmenu 2021-06-28 03:37:51 +00:00
Kp d980648823 Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
Kp 9c08b233a5 Move collision functions into namespaces 2021-06-28 03:37:51 +00:00
Kp 40b0b6c8fb Adjust indent to silence clang -Wmisleading-indentation
gcc treats the intervening lines since the last `if` as sufficient to
recognize this as not misleading.  clang does not.  Change the indent to
calm clang.
2021-06-28 03:37:51 +00:00
Kp e1aac6949a Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:51 +00:00
Kp 770ae0cea5 Replace __attribute_noreturn with C++11 [[noreturn]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:50 +00:00
Kp a3bf147768 Move create_vertex_list_from_invalid_side to dcx 2021-06-28 03:37:50 +00:00
Kp 028f4f8a56 Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
Kp eaf319ac4e Inline guidebot search into create_buddy_bot
Remove use of a predicate/std::find_if, and switch to structured
bindings to access the enumerated range.
2021-06-28 03:37:50 +00:00
Kp 7b12aac1bb Transpose returned values for enumerate() of non-tuple
Match the order used for tuple.
2021-06-28 03:37:50 +00:00
Kp 2dd497c96b Switch find_seg_side to use std::optional instead of a magic value 2021-06-28 03:37:50 +00:00
Kp 212400d140 Convert nm_messagebox_str to use messagebox_newmenu 2021-06-28 03:37:50 +00:00
Kp 496aba9886 Make net_udp_select_teams_menu inherit from newmenu 2021-06-28 03:37:50 +00:00
Kp 2cb98e3470 Simplify setup of team vector 2021-06-28 03:37:50 +00:00
Kp 4901e9161d Convert high score saying dialog to use run_blocking_newmenu 2021-06-28 03:37:50 +00:00
Kp 4c34875c84 Remove unused subfunction_handler
Previous commits eliminated all uses of it.  Remove the unused stubs.
2021-06-28 03:37:50 +00:00
Kp 55ea87ca3f Move callback_newmenu handling into event_handler 2021-06-28 03:37:50 +00:00
Kp cfb75c221f Inline newmenu_do4 into its sole caller, newmenu_do2 2021-06-28 03:37:50 +00:00
Kp 0c2f95e2cd Remove write-only member window_rendered_data::rear_view 2021-06-28 03:37:50 +00:00
Kp 8a9eb82d6e Factor out choosing bounty target 2021-06-28 03:37:50 +00:00
Kp 728e687116 Use std library for shuffling netgame start positions 2021-06-28 03:37:50 +00:00
Kp 3d15289273 Return connect type from net_udp_show_game_info 2021-06-28 03:37:50 +00:00
Kp 1f3b678077 Make net_udp preview game menu inherit from newmenu 2021-06-28 03:37:50 +00:00
Kp 0e9e88da87 Make file browser Windows drive selection menu inherit from newmenu 2021-06-28 03:37:50 +00:00
Kp 19d0de3cea Move weapon reorder menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 925ed7491b Move netgame grant-powerup menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp da7059a0a7 Move netgame more-options menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp e9f895de73 Move netgame powerups-allowed menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp b1ea316a63 Move netgame list menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 2e41a2b169 Move manual net join menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 5f4e8da3b9 Move sandbox menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 56ad2266da Move netgame menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 52f9e29e82 Move gameplay menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 71f05d987a Move sound menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 431a2f99f1 Move graphics configuration menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 3f8ef01dc7 Move hud configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 464e4e99fb Move hud style configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00