Reduce intensity of Robot_sound_volume
Recent work increased the effective intensity of various sounds. Reduce this one to compensate.
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@ -127,7 +127,7 @@ static fix Dist_to_last_fired_upon_player_pos;
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namespace dcx {
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namespace {
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constexpr std::integral_constant<int, F1_0 * 8> CHASE_TIME_LENGTH{};
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constexpr std::integral_constant<int, F1_0> Robot_sound_volume{};
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constexpr std::integral_constant<int, F0_5> Robot_sound_volume{};
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enum {
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Flinch_scale = 4,
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Attack_scale = 24,
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