Adjust indent to silence clang -Wmisleading-indentation
gcc treats the intervening lines since the last `if` as sufficient to recognize this as not misleading. clang does not. Change the indent to calm clang.
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@ -2228,7 +2228,7 @@ static void collide_player_and_weapon(const vmobjptridx_t playerobj, const vmobj
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// if (weapon->id == SMART_HOMING_ID)
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// damage /= 4;
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apply_damage_to_player( playerobj, killer, damage, 1);
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apply_damage_to_player(playerobj, killer, damage, 1);
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}
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// Robots become aware of you if you get hit.
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