dxx-rebirth/similar
Kp bc210c2c05 Halve the volume of weapon changes
The previous commit removed an incorrect double scaling of the player's
weapon sounds, which will make all such sounds louder.  Players with
their FX volume set to maximum will now have twice as loud a sound.
Halve the intensity in the source to return to the volume such players
would have had before.  Players with an FX volume less than maximum will
still get a somewhat louder sound than before.
2021-06-28 03:37:51 +00:00
..
2d Simplify MALLOC invocations 2021-06-28 03:37:48 +00:00
3d Reduce uses of RAIIdmem for local variables 2021-06-28 03:37:49 +00:00
arch Avoid double-scaling sounds at start time 2021-06-28 03:37:51 +00:00
editor Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
main Halve the volume of weapon changes 2021-06-28 03:37:51 +00:00
misc Close descent.hog on exit 2021-06-28 03:37:49 +00:00