Kp
a47c6e599d
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
Kp
927618e650
Remove useless PHYSFS_eof tests
...
Each test triggers a system seek call. EOF will be signalled by
PHYSFSX_fgets returning nullptr.
2015-10-09 02:46:11 +00:00
Kp
a4826a2f75
Defer PHYSFS_tell in PHYSFSX_fgets
2015-10-09 02:46:11 +00:00
Kp
1ecbeb6bf9
Remove redundant use of PHYSFSX_exists
2015-10-09 02:46:11 +00:00
Kp
61fe046ba2
Reuse show_first_found_title_screen for Descent 1
...
This avoids an Error call if none of the titles are available.
2015-10-09 02:46:11 +00:00
Kp
1d99084026
Use UserError when main hog is missing
...
Error traps to the debugger and then aborts, which is not appropriate
for a user setup error.
2015-10-09 02:46:11 +00:00
Kp
5fc3e44bee
Simplify setup of linked ham
2015-10-09 02:46:11 +00:00
Kp
ffd6c113ae
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
Kp
78de0ac119
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00
Kp
72400b1a4c
Remove unused read_player_dxx return value
2015-10-09 02:46:10 +00:00
Kp
bca143d87d
Only include ogl_init.h in OpenGL builds
2015-10-09 02:46:10 +00:00
Kp
8032aee461
Enable ammo-based auto-select for Gauss
...
Autoselect from pick_up_vulcan_ammo only ever armed the Vulcan cannon,
even if the user has and prefers a Gauss cannon. This is probably an
oversight from when D2 weapons were added. Rework the pickup logic in
D2 so that the more desirable of Vulcan or Gauss is picked.
2015-10-09 02:46:10 +00:00
Kp
29f79f0a6b
Enable -notitles for Descent 2
2015-10-09 02:46:09 +00:00
Kp
b36d95dccd
Use generate_n to initialize font chars
2015-10-09 02:46:09 +00:00
Kp
71bde6f35f
Use range_for for properties_read_cmp
2015-10-09 02:46:09 +00:00
Kp
8d2d69d663
Always run mini-autoselect for bombs
...
Autoselect events are gated on the player having none of the item prior
to this pickup, so making the mini-autoselect more aggressive should not
cause unwanted switches.
Since the main autoselect is complicated, requiring the mini-autoselect
to happen only when the main autoselect is skipped makes it complicated
for players to reason about whether the mini-autoselect will happen.
2015-10-09 02:46:09 +00:00
Kp
7034b68357
Manage world time automatically where possible
...
For all cases where world time nests, use automatic management. Some
sites disable time in one function and enable it elsewhere. These are
untouched.
2015-10-09 02:46:09 +00:00
Kp
8dd1f7c2cf
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
Kp
745161a2d1
Tighten alt_textures test
2015-10-09 02:46:09 +00:00
Kp
75104b80f0
Fix operand ordering for team kills
...
Fixes: 4a0a2b7da5
("Use team_kills in team games")
2015-10-04 22:30:02 +00:00
Kp
9da2a938d8
Make team_kills signed
...
Suicides can make kill counts negative.
2015-10-03 22:15:17 +00:00
Kp
4a0a2b7da5
Use team_kills in team games
2015-10-03 22:15:17 +00:00
Kp
b447adcce1
Initialize all vertices in create_abs_vertex_lists
...
Some compiler configurations warn that vertices[4] and vertices[5] may
be used uninitialized. Initialize them to a bogus value so that any
actual use will trap, but the comparisons will be well defined.
2015-10-03 17:17:50 +00:00
Kp
111fc56b00
Return objptridx from maybe_drop_primary_weapon_egg
2015-10-03 17:17:50 +00:00
Kp
3d2591f1ad
Remove unnecessary scores_rprintf macro
2015-10-03 17:17:50 +00:00
Kp
9df40a86cb
Use uint8 for secondary ammo counts
...
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp
9ba1369d58
Remove useless do_powerup test
...
Remote player shields are not tracked. Remove the test on their value.
2015-10-03 17:17:49 +00:00
Kp
9d4a55ae47
Move fvi globals into anonymous namespace
2015-10-03 17:17:49 +00:00
Kp
e2c6e8449f
Factor out cloak/invul timer display
2015-10-03 17:17:49 +00:00
Kp
85d9f1f3b0
Fix various issues from splitting sensitivity
...
Remove redundant undefine/redefine of helper macros.
Clean up loop conditional.
2015-10-03 17:17:49 +00:00
Kp
aa1a1c5a6a
Fix regressions from changes to advanced host menu
...
Non-static globals were initialized at wrong scope, leading to netgame
duplicate options being forgotten across program restart.
Netgame.DuplicatePowerups is not initialized until well after global
initialization runs.
Literal strings were copied into a local buffer. Replace with a pointer
to the appropriate literal string.
Fixes: aa9a5df0d4
("Rearrange Advanced Hosting Menu")
2015-10-03 17:17:49 +00:00
Kp
271c465a7c
Use <algorithm> for adjust_segment_limit
2015-10-03 17:17:49 +00:00
Kp
d4df692d30
Use range_for in draw_all_edges
2015-10-03 17:17:49 +00:00
Kp
a6d6eceea3
Reduce indirection in automap drawingListBright
2015-10-03 17:17:48 +00:00
Kp
bf52ebf4cd
Skip do_weapon_n_item_stuff if Player_is_dead
...
Fixes: 29aa820dc0
("Only respawn when the player presses fire")
2015-09-30 02:41:55 +00:00
derhass
85691b3784
Restore inclusion of byteutil.h in similiar/3d/interp.cpp
...
4a84320817b9e02f86f3ec2dd2678e3367cddcc removed lots of inclusions of
byteutil.h in various source files. However, when building with
WORDS_NEED_ALIGNMENT, interp.cpp makes use of the INTEL_SHORT and
GET_INTEL_SHORT macros defined there.
Fixes: c4a8432081
("Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*")
2015-09-29 18:36:01 +00:00
Christian
ab85c6f0e9
Merge pull request #144 from Mako88/new-menu
...
Rearrange Advanced Hosting Menu (by Mako88/A Future Pilot)
2015-09-29 13:41:12 +02:00
Christian
b09cb8f738
Merge pull request #145 from Mako88/calibration-menu
...
Split Sensitivity into Separate Menus (by Mako88/A Future Pilot)
2015-09-29 13:36:58 +02:00
zico
a96ceb2a46
Enabled multi_do_ranking() for D1X
2015-09-29 11:58:42 +02:00
Kp
edccaa91f6
Check return of pick_connected_segment before use
2015-09-29 02:41:22 +00:00
Kp
6224b53581
Use operator?: for flash_cursor gr_set_fontcolor
2015-09-29 02:41:22 +00:00
Kp
43d634a4aa
Use operator?: for newmenu_draw gr_string strings
2015-09-29 02:41:22 +00:00
Kp
50f672ba34
Reuse computed string length
2015-09-29 02:41:22 +00:00
Kp
0c0c93ca34
Refactor gr_string clipping checks
2015-09-29 02:41:22 +00:00
Kp
3d37b01177
Refactor draw_numerical_display
2015-09-29 02:41:22 +00:00
Kp
af949820b6
Use ?: for show_bomb_count gr_set_fontcolor
2015-09-29 02:41:22 +00:00
Kp
574555029f
Simplify sb_show_score sprintf
2015-09-29 02:41:22 +00:00
Kp
78926b0aa8
Simplify con_draw while loop condition
2015-09-29 02:41:22 +00:00
Kp
d9cef82f81
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
Kp
71ffbdf719
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00