Enabled multi_do_ranking() for D1X
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@ -4564,7 +4564,6 @@ void multi_send_ranking ()
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multi_send_data<MULTI_RANK>(multibuf,3,2);
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}
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#if defined(DXX_BUILD_DESCENT_II)
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static void multi_do_ranking (const playernum_t pnum, const ubyte *buf)
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{
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char rank=buf[2];
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@ -4580,7 +4579,6 @@ static void multi_do_ranking (const playernum_t pnum, const ubyte *buf)
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if (!PlayerCfg.NoRankings)
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HUD_init_message(HM_MULTI, "%s has been %smoted to %s!",static_cast<const char *>(Players[pnum].callsign), rankstr, RankStrings[rank]);
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}
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#endif
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// Decide if fire from "killer" is friendly. If yes return 1 (no harm to me) otherwise 0 (damage me)
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int multi_maybe_disable_friendly_fire(const cobjptridx_t killer)
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@ -5233,11 +5231,11 @@ static void multi_process_data(const playernum_t pnum, const ubyte *buf, const u
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multi_do_got_flag(pnum); break;
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case MULTI_GOT_ORB:
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multi_do_got_orb(pnum); break;
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case MULTI_RANK:
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multi_do_ranking (pnum, buf); break;
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case MULTI_FINISH_GAME:
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multi_do_finish_game(buf); break; // do this one regardless of endsequence
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#endif
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case MULTI_RANK:
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multi_do_ranking (pnum, buf); break;
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case MULTI_ROBOT_CLAIM:
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multi_do_claim_robot(pnum, buf); break;
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case MULTI_ROBOT_POSITION:
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