Fix operand ordering for team kills
Fixes: 4a0a2b7da5
("Use team_kills in team games")
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@ -815,8 +815,8 @@ static void multi_compute_kill(const objptridx_t killer, const vobjptridx_t kill
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{
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const auto TheGoal = Netgame.KillGoal * 5;
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if (((Game_mode & GM_TEAM)
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? Players[killer_pnum].KillGoalCount
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: team_kills[get_team(killer_pnum)]
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? team_kills[get_team(killer_pnum)]
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: Players[killer_pnum].KillGoalCount
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) >= TheGoal)
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{
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if (killer_pnum==Player_num)
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