From 75104b80f0a7d2acd7ada2bb54607f94e4450494 Mon Sep 17 00:00:00 2001 From: Kp Date: Sun, 4 Oct 2015 22:30:02 +0000 Subject: [PATCH] Fix operand ordering for team kills Fixes: 4a0a2b7da5e39015aeccc8cbf8098d8173b635c6 ("Use team_kills in team games") --- similar/main/multi.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/similar/main/multi.cpp b/similar/main/multi.cpp index e8605a294..71483d928 100644 --- a/similar/main/multi.cpp +++ b/similar/main/multi.cpp @@ -815,8 +815,8 @@ static void multi_compute_kill(const objptridx_t killer, const vobjptridx_t kill { const auto TheGoal = Netgame.KillGoal * 5; if (((Game_mode & GM_TEAM) - ? Players[killer_pnum].KillGoalCount - : team_kills[get_team(killer_pnum)] + ? team_kills[get_team(killer_pnum)] + : Players[killer_pnum].KillGoalCount ) >= TheGoal) { if (killer_pnum==Player_num)