Tighten alt_textures test

This commit is contained in:
Kp 2015-10-09 02:46:09 +00:00
parent 75104b80f0
commit 745161a2d1

View file

@ -312,9 +312,10 @@ static void draw_cloaked_object(const vcobjptr_t obj,g3s_lrgb light,glow_values_
if (fading)
#endif
{
if ( obj->rtype.pobj_info.alt_textures > 0 )
const unsigned ati = static_cast<unsigned>(obj->rtype.pobj_info.alt_textures) - 1;
if (ati < multi_player_textures.size())
{
alt_textures = multi_player_textures[obj->rtype.pobj_info.alt_textures-1];
alt_textures = multi_player_textures[ati];
}
}
@ -462,8 +463,9 @@ static void draw_polygon_object(const vobjptridx_t obj)
draw_cloaked_object(obj,light,engine_glow_value, GameTime64-F1_0*10, GameTime64+F1_0*10);
} else {
alternate_textures alt_textures;
if ( obj->rtype.pobj_info.alt_textures > 0 )
alt_textures = multi_player_textures[obj->rtype.pobj_info.alt_textures-1];
const unsigned ati = static_cast<unsigned>(obj->rtype.pobj_info.alt_textures) - 1;
if (ati < multi_player_textures.size())
alt_textures = multi_player_textures[ati];
#if defined(DXX_BUILD_DESCENT_II)
// Snipers get bright when they fire.