This makes the alignment data structure `chunk` private to interp.cpp,
and allows most files to ignore whether DXX_WORDS_NEED_ALIGNMENT is
enabled, thus improving the ccache hit rate.
Use an enum class to prevent implicit conversion between trigger
behavior flags and other integers. Fix up various resulting breaks,
which look like bugs:
- Descent 2 editor mode could modify trigger::flags, but used
TRIGGER_FLAG_* values, which specify the actions for a Descent 1
trigger when it executes, not the behavior properties for a trigger.
- Adding a trigger set its flags to 0, then cleared all flags except
TRIGGER_ON. Since the flags were just set to 0, the mask operation is
useless. Remove it.
- trigger_turn_all_ON cleared all flags except TRIGGER_ON. This seems
to be completely wrong. Change it to remove
trigger_behavior_flags::disabled. Descent 1 has no (working) support
for disabling triggers, so make trigger_turn_all_ON exclusive to
Descent 2.
- wall_restore_all would enable TRIGGER_ON in both games. Descent 1
never reads TRIGGER_ON. Descent 2 uses this field for trigger
behavior flags, and TRIGGER_ON is not a behavior flag.
- For Descent 1 builds, remove the modification of the field.
- For Descent 2 builds, change it to clear
trigger_behavior_flags::disabled.
Cross-play between development builds from different commits is never
guaranteed. Increase the protocol version number to force everyone to
sync up. Github user D2Lovin reported that mixing users from two
snapshot builds behaved poorly, but went silent when prompted for more
information. This bump will force users to synchronize, which is a good
idea on principle.
Related: https://github.com/dxx-rebirth/dxx-rebirth/issues/509
A declaration is useful if it declares an external function. A static
inline declaration, if not followed by the definition later in the same
translation unit, will not be useful. Remove such declarations, and
rely on using the definition as a declaration for those files that
actually call partial_range() or similar functions.
The automap code keeps a mostly-private secondary copy of control_info.
The change to reset control_info before the event loop reset the main
copy of control_info for the automap, not the copy that the automap
actually used. Fix this by passing the desired control_info to relevant
functions instead of always using the global variable Controls.
Fixes: c621a970c6 ("Reset kconfig counters once, before the event loop")
This adds a new dependency, but most systems likely already have
SDL_image installed. Use of SDL_image can be disabled, but this is
discouraged, because various in-game interfaces assume the use of the
original background.
The old implementation automatically corrected for filename case. The
new implementation expects that the supplied filename can be passed to
PYHSFS_openRead as-is. All known uses in-game have been corrected to
satisfy this requirement. If the new stricter match requirement becomes
a problem, a variant of PHYSFSRWOPS_openRead that adjusts filename case
could be created for use here.
- Update install instructions
- Update ebuild
- Update Arch PKGBUILD
gcc-10 warns that the game information text may be truncated, because it
overestimates the maximum possible length of some strings. Handle the
warning by changing the format string to explicitly truncate these
strings at their maximum legal lengths.
The minimum supported compiler versions now provide a depth-efficient
implementation of std::make_index_sequence, which removes the last
reason to carry a private implementation. In the case of clang, it
appears to have a special compiler intrinsic used to implement its
std::make_index_sequence.
Switch to the compiler-provided version for both gcc and clang.