Kp
1eb54bcf4f
Fix clang build of CGameCfg
...
clang is confused by the use of a class named dcx. Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp
5b9ccda8e8
Simplify update_flicker
2016-01-26 03:45:08 +00:00
Kp
3d13e66f6a
Use C++ array in more places
2016-01-26 03:45:08 +00:00
Kp
7fced24bbd
Use ={} to clear unused UVL during load
2016-01-26 03:45:08 +00:00
Kp
c476c42e8e
Factor out kill names in multi_compute_kill
2016-01-26 03:45:07 +00:00
Kp
c641a0404a
Use range_for for multi_message_feedback team_name
2016-01-26 03:45:06 +00:00
Kp
bad07b668e
Fix misplaced preprocessor directive
2016-01-26 03:45:06 +00:00
Kp
4e29e2625d
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
Kp
124a2ee09c
Move net_udp.cpp specific defines out of header
2016-01-26 03:45:06 +00:00
Kp
08f7d850e0
Fix SDL build failure
2016-01-26 03:45:06 +00:00
Kp
9e174a0e0e
Factor out primary/secondary search/reorder
2016-01-17 17:36:48 +00:00
Kp
ba7e64bec5
Cache obj->size in draw_player
2016-01-17 05:19:10 +00:00
Kp
1880648c2b
Use ?: for endlevel glitz menu
2016-01-10 21:18:09 +00:00
Kp
7386094bc3
Rename menu macros to reduce token pasting
2016-01-09 16:38:17 +00:00
Kp
2b34547b05
Remove redundant DXX_UDP_MENU_OPTIONS(ENUM)
2016-01-09 16:38:17 +00:00
Kp
de6b66a9cb
Remove sprintf from main/state.cpp
2016-01-09 16:38:17 +00:00
Kp
079c4d8b5c
Move netgame setup strings to param_opt
2016-01-09 16:38:15 +00:00
Kp
bc392aaaf3
Move net_udp start_poll data onto stack
2016-01-09 16:38:15 +00:00
Kp
15c947d732
Remove unused step_up/step_down direction argument
2016-01-09 16:38:15 +00:00
Kp
7b5d74fddb
Remove write-only last_scroll_check
2016-01-09 16:38:15 +00:00
Kp
548af4475d
Factor some newmenu function calls
2016-01-09 16:38:15 +00:00
Kp
e39b609553
Factor out calls to draw_weapon_info_sub
2016-01-09 16:38:15 +00:00
Kp
dd877f52c2
Remove unused weapon defines
2016-01-09 16:38:15 +00:00
Kp
25feb65a6f
Remove unnecessary pointer subtraction in laser.cpp
...
`parent` can be compared to `Viewer` without converting `Viewer` to an
index.
2016-01-09 16:38:14 +00:00
Kp
fd64d3284c
Cache ConsoleObject in move_player_2_segment
2016-01-09 16:38:14 +00:00
Kp
86709f547b
Fix capitalization of PHYSFS_File
...
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
2016-01-09 16:38:14 +00:00
Kp
a3ae630829
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
Kp
9ceedc96a8
Propagate valptridx requirement up
2016-01-09 16:38:14 +00:00
Kp
cefc79f869
Construct find_point_seg segptridx explicitly
2016-01-09 16:38:13 +00:00
Kp
988df1cc42
Factor out marker index number
2016-01-09 16:38:13 +00:00
Kp
a32d9f01a1
Remove return value truncation in find_object_seg
2016-01-09 16:38:13 +00:00
Kp
98f5afa9f8
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
Kp
d17b12da31
Remove default argument for basic_ptr(index,array &)
2016-01-09 16:38:12 +00:00
Kp
7064fcccba
Skip setting segnum/signature of non-objects
2016-01-09 16:38:12 +00:00
Kp
96898bab0a
Block direct changes to Highest_segment_index
...
Route updates through helper functions.
2016-01-09 16:38:12 +00:00
Kp
f48eddeece
Block direct changes to Highest_object_index
...
Route updates through helper functions.
2016-01-09 16:38:12 +00:00
Kp
1cd77754ee
Remove write-only Highest_ever_object_index
2016-01-09 16:38:12 +00:00
Kp
1f91897f5d
Move some game symbols to namespaces
2016-01-09 16:38:12 +00:00
Kp
8dc0f3bd37
Remove unnecessary newmenu_free_background
2016-01-09 16:38:11 +00:00
Kp
fe1c0ee59b
Remove unnecessary free_text
...
The text is stored in a global unique_ptr, so running global destructors
will free the text.
2016-01-09 16:38:11 +00:00
Kp
100af92d3f
Remove unnecessary error_init(NULL)
2016-01-09 16:38:11 +00:00
Kp
7cc8920736
Pass new_wall_type to do_change_walls
...
Each caller knows the trigger type, so pass new_wall_type from the
caller instead of recomputing it inside do_change_walls.
2016-01-09 16:38:11 +00:00
Kp
c2c95e7b4b
Factor out trigger segment loop
2016-01-09 16:38:11 +00:00
Kp
0635dbf108
Pass trigger &
2016-01-09 16:38:11 +00:00
Kp
e24f84298f
Skip rescan walls for force fields
...
Record force fields in the on/off path instead of scanning the array
again.
2016-01-09 16:38:11 +00:00
Kp
3aefd0bf2f
Defer change_segment_light multiply
...
If light_intensity is zero, skip the multiplication.
2016-01-09 16:38:11 +00:00
Kp
4770d3a35e
Factor out wall_illusion_* common logic
2016-01-09 16:38:10 +00:00
Kp
16c754f3a2
Split key_toggle_repeat paths at compile time
...
Every caller passes a literal truth value. Split the implementation by
the truth value. This saves loading the value before the call and
testing it inside the call.
2016-01-09 16:38:10 +00:00
Kp
23d6735f7a
Use .reset() for free_endlevel_data bm
2016-01-09 16:38:10 +00:00
Kp
31360adb9c
Combine command line help printf calls
2016-01-09 16:38:10 +00:00