dxx-rebirth/similar/main
2016-01-09 16:38:14 +00:00
..
ai.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
aipath.cpp Construct find_point_seg segptridx explicitly 2016-01-09 16:38:13 +00:00
automap.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
bm.cpp Combine Mission::enhanced with Mission::descent_version 2016-01-09 16:38:09 +00:00
cntrlcen.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
collide.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
config.cpp Move TexFilt to CCfg 2015-12-18 04:08:23 +00:00
console.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
controls.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
dumpmine.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
effects.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
fireball.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
fuelcen.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
fvi.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
game.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
gamecntl.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
gamefont.cpp Move OglFixedFont to CArg 2015-12-24 04:01:27 +00:00
gamemine.cpp Block direct changes to Highest_segment_index 2016-01-09 16:38:12 +00:00
gamerend.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
gamesave.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
gameseg.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
gameseq.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
gauges.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Expand macro Player_exploded 2016-01-09 16:38:10 +00:00
iff.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
inferno.cpp Remove unnecessary newmenu_free_background 2016-01-09 16:38:11 +00:00
kconfig.cpp Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now. 2015-12-14 15:19:59 +01:00
kmatrix.cpp Force kmatrix to 0% efficiency for (kills+deaths<=0) 2015-12-18 04:08:23 +00:00
laser.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
lighting.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
menu.cpp Use menu macros for sound menu 2016-01-09 16:38:10 +00:00
mglobal.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
mission.cpp Combine Mission::enhanced with Mission::descent_version 2016-01-09 16:38:09 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
multibot.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
net_udp.cpp Move MplTrackerAddr to CArg 2015-12-24 04:01:29 +00:00
newdemo.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
newmenu.cpp Remove unnecessary newmenu_free_background 2016-01-09 16:38:11 +00:00
object.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
paging.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
physics.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
piggy.cpp Remove sprintf from piggy.cpp 2016-01-03 20:21:36 +00:00
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp Move SysUsePlayersDir to CArg 2015-12-24 04:01:26 +00:00
polyobj.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
powerup.cpp Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
render.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
robot.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.cpp Remove sprintf from scores.cpp 2016-01-03 20:21:35 +00:00
segment.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
state.cpp Block direct changes to Highest_object_index 2016-01-09 16:38:12 +00:00
switch.cpp Pass new_wall_type to do_change_walls 2016-01-09 16:38:11 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Move some game symbols to namespaces 2016-01-09 16:38:12 +00:00
vclip.cpp Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
vers_id.cpp Support overriding build date/time 2015-03-11 02:19:15 +00:00
wall.cpp Factor out wall_illusion_* common logic 2016-01-09 16:38:10 +00:00
weapon.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00